
I love how intuitive random containers are - allowing for superb ease of implementation and great sounding non-static audio manipulation. The idea that you can add to the player's immersion so easily and successfully never fails to make me feel like I'm working with real progress being made at all times. In my previous experiences with middleware so often was I left feeling lost in the weeds and I've never really experienced this with Wwise other than when I was first opening it up. I also found Wwise's courses and the practice/learning games an absolute god-send when I first started learning it. Review collected by and hosted on G2.com.
Being used to digital audio workstations and their standardised workflows, I found that switching over to Wwise was at first quite a roadblock with it requiring such a different way of thinking. Only after using Wwise's own tutorials/courses did it really being to make sense to me - I will say that once this hurdle was overcome I found Wwise highly intuitive as a sound-designer. One thing I will say is that editing scripts is something I still find difficult at times, though this is more to do with my lack of knowledge in code than anything else. Review collected by and hosted on G2.com.