With unreal I enjoy the interface and absolute power that the engine is capable off. Easily guide through the engine, buildings decent looking worlds with no effort. For the novice, it can get so easily complex, blueprint editing, material building, and animation workflows gives you free rain to produce unreal results. With the amount of control and graphical capabilities, unreal has become my main render software when creating new characters, environments and props. Review collected by and hosted on G2.com.
There are always pet peeves with using any 3D software, but with all honesty, if you work the engine the engine works with you. At certain points there might be a small issue; pivot not staying on a snapped object, not almost none is deal breaking in anyway. Lighting build times, Light mass resolution issues, again can all be tweaked but finicky. Review collected by and hosted on G2.com.
