Christopher A.
CA
Christopher A.
Instructor
Mid-Market (51-1000 emp.)
"Great environment with great people. Ready for improvements."
4.5/5
What do you like best about The Wild?

The ability to emulate being with someone. The environment itself and the workflow, while not completely novel, is a good experience. Controls and movement are easy to understand and relatively intuitive. The team seems to listen to feedback and improvement ideas. Review collected by and hosted on G2.com.

What do you dislike about The Wild?

There are new tools that could help. While most of anything considered a required tool is there, there are some improvements that can be made to make them even better. Review collected by and hosted on G2.com.

Response from Clay Walsh of The Wild

Christopher, a thank you for your review is long overdue by us here at The Wild! I hope you are still enjoying the platform and have been introduced to some of our recent updates to the toolset! If you ever would like a review or quick demo to show you how to best utilize them, reach out at support@thewild.com. Thanks.

DJ
Danny J.
Director of Creative Labs
Mid-Market (51-1000 emp.)
"Collaborate without boundaries"
5/5
What do you like best about The Wild?

You can very quickly collaborate with team members around the globe Review collected by and hosted on G2.com.

What do you dislike about The Wild?

No lifelike avatars. Would be nice to have some level of personalization. Review collected by and hosted on G2.com.

Response from Clay Walsh of The Wild

Danny, thanks for your thoughts on your interest in more lifelike avatars. Keep your eye on our product emails and updates to our roadmap to come! Thanks again for the review.

Nathalie A.
NA
Nathalie A.
Senior Project Manager
Mid-Market (51-1000 emp.)
"The Wild provides a unique experience to all the team"
5/5
What do you like best about The Wild?

The ability to view the model in VR and walk the model before it is built Review collected by and hosted on G2.com.

What do you dislike about The Wild?

The tools like measuring tape can be difficult to use at times Review collected by and hosted on G2.com.

Response from Clay Walsh of The Wild

Thank you for your review, Nathalie! It's useful to hear how other teams are using The Wild for walkthroughs in before to communicate and visualize before it's built.

RH
Robert H.
Enterprise (> 1000 emp.)
"Value Proposition for The Wild"
5/5
What do you like best about The Wild?

Real-time multi-user collaboration in VR, empowers our teams and clients to plan, review and refined a broad range of projects in a much more rapid fashion than traditional tools. Speeding up feedback and reviews, while also providing a greater sense of fidelity and true sense of scale and immersion are game changers both for our internal efforts, and for interactions with clients. The Wild allows us to speed up reviews with greater accuracy and even shortens sales cycles by providing full context and visibility without requiring participants to imagine or mentally extrapolate from traditional workflow artifacts. Our development efforts also see a huge boon to productivity thanks to the ability to leverage The Wild as an important tool for pre-visualization allowing us to zero in and get closer to the final results right out of the gate - much of the back and forth is eliminated very quickly, allowing even more time for true creativity to flourish. Review collected by and hosted on G2.com.

What do you dislike about The Wild?

I have a long list of nice to have features, but here are a few key items that are not necessarily dislikes, but nice to haves:

1. Support for Valve Knuckle controllers would be great.

2. It would also be a huge addition to support HTML content (dynamic and static) as assets within The Wild and as an active portal/method for additional review materials to avoid switching contexts.

3. Similarly, it would be nice to see or allow for a designated shape to be placed and act as a view back through Headset cameras to see the real environment without requiring a switch in contexts/removing headset/putting back on.

4. At some point in the future, the ability to also leverage Editor mode from the 2D client view without a headset - even if it was perhaps a reduced functionality analog or a subset of the features available when truly immersed in VR with a headset.

5. Would be great to be able to create additional teams within an account without requiring support intervention.

6. Support for exporting a scene/space out to additional formats like DAE or USDZ (in addition to FBX) would be very valuable, as well as individual elements from the Assets/Collections, as I've found that would enable some additional workflows/efficiencies - and the ability to control this per user and role.

I could provide a great deal of additional feature requests, functionality, etc.- but for the most part everything that currently exists is very useful - and where we have needed hand-holding and assistance the team at The Wild has always gone overboard in meeting our needs and discussing options and paths to accomplish our goals - incredibly helpful always.

If I had to hone in on item I do dislike, is how some of the controls are used in VR - very effective use of the aspect of immersed interactivity with controllers in both hands, but the constant mode switching between the two - requires a bit of constant usage to really become second nature. If there were some refinements to possibly allow a bit of control or configuration on how these elements/tools are selected or used, perhaps might make them easier or provide a more direct route to overcome that learning curve.

I'm also not a huge fan of the keyboard layout and controls for navigating in the 2D mode - I wish there was also a visual GUI element like some 3D apps like Blender and others that provide a visual shortcut for users to manipulate to control rotation/zoom/etc - in addition to the keyboard controls - even perhaps the ability to remap the existing keyboard based shortcuts would be helpful - the main issue though is for people not familiar with 3D controls/movements and allowing them to become proficient quickly without a learning curve, and I like to believe there may be some room for improvement there, even though I am sure the team has given this considerable thought. I just find that users in the "viewer" role using 2D have found it difficult to keep up sometimes or get acquainted. The ability to quickly share my vantage point, or drag someone along to a current point within a model or space would be useful. Review collected by and hosted on G2.com.

Response from Clay Walsh of The Wild

Hi Robert, thanks again for taking the time to think through the areas of improvement you wish to see in The Wild product. Hopefully we have come a long way in a year. If you ever want to connect you know how to reach us (me, Nick, Melissa). Thank you again for your review here on G2 and being so engaged in the product development.

KW
Kristina W.
Mid-Market (51-1000 emp.)
"Stellar Product from an Outstanding Company"
5/5
What do you like best about The Wild?

The Wild has been a great solution for us as we learn how best to communicate our designs to clients, and collaborate together in one model. The multi-person environment is key; the avatars are well designed so we can focus on the project at hand. This, plus the ability to move objects around and interact with the model in the virtual environment is what sets this apart from many other similar solutions. The Wild's team is always there to help and they truly listen to their customers' feedback. We have loved working in The Wild and look forward to increasing our use over the years. Review collected by and hosted on G2.com.

What do you dislike about The Wild?

The interface can be a bit confusing for those that are not as savvy with navigation in a virtual environment, but The Wild's development team is continuously updating their product and always listening to their customers. It has improved greatly even since we first purchased the product. Review collected by and hosted on G2.com.

Response from Clay Walsh of The Wild

Many thanks Kristina for your review of The Wild here on G2! I know we've been in touch with you over this year and hope you and your team are doing well as things get "back to normal" in our offices. We are happy to hear your thoughts on our product development and always appreciate your input.

Jannine H.
JH
Jannine H.
Technical Illustrator
Small-Business (50 or fewer emp.)
"Game changer in scene visualization and expert collaboration"
5/5
What do you like best about The Wild?

Real-time collaboration with multiple participants has consistently awed and impressed clients experiencing it for the first time. Our clients now have the ability to directly interact with our models in a way they never have before, making room for unprecedented levels of collaboration between teams. Review collected by and hosted on G2.com.

What do you dislike about The Wild?

There is still so much uncharted territory that I'm just a little impatient to see where it goes! What we do is a little more on the fringe of things when it comes to scene visualization, so we have more unique requirements out of a visualization tool. What's great is the team is super responsive and is always always available to troubleshoot. Review collected by and hosted on G2.com.

Brian H.
BH
Brian H.
Small-Business (50 or fewer emp.)
"The Wild VR ride"
4.5/5
What do you like best about The Wild?

The interactive collaborative environment and ability to change scales of the model. Allows for non-VR users to interact through computers or tablets. Review collected by and hosted on G2.com.

What do you dislike about The Wild?

The avatars are not realistic and hard to distinguish other than by color or name. Review collected by and hosted on G2.com.

Response from Clay Walsh of The Wild

Thank you Brian for your review! We are working very hard on UI/UX updates to The Wild so please stay tuned for updates on changes that I think you will really like. :) Appreciate your insights on how you have been able to work better during COVID due to the nature of virtual meetings with your clients.

Verified User in Construction
EC
Verified User in Construction
Enterprise (> 1000 emp.)
"Excellent XR tool for collaborative design review"
4.5/5
What do you like best about The Wild?

The Wild is not only an immersive VR tool, but also offers iOS-based "AR" experiences. Very few tools offer VR and AR experiences in the same solution set. Review collected by and hosted on G2.com.

What do you dislike about The Wild?

Would be helpful if there were more robust tools for analyzing 2D and 3D documents, including creating interactive sections, and more advanced model authoring functionality. Review collected by and hosted on G2.com.

Response from Clay Walsh of The Wild

So nice to hear from customers taking advantage of both VR and AR in their design review workflows. Thank you for posting!

Verified User in Retail
UR
Verified User in Retail
Mid-Market (51-1000 emp.)
"Makes viewing space designs in VR delightfully accesible"
4.5/5
What do you like best about The Wild?

Integration with sketchup files + occulus headset makes it so seamless to work with Review collected by and hosted on G2.com.

What do you dislike about The Wild?

Software feels a bit no frills at time, but that simplicity allows for clarity while working in the software. Review collected by and hosted on G2.com.

Response from Clay Walsh of The Wild

We love hearing how our customers use The Wild to get an immersive view of their space, and articulate their designs with their clients. Thank you for sharing your perspective.

Luke A.
LA
Luke A.
Mid-Market (51-1000 emp.)
"Great tool and even better service"
4.5/5
What do you like best about The Wild?

The Wild platform is easy to use and a great tool to give designers immediate feedback whether they are working with colleagues or presenting in front of a client. The customer service and availability of the team members allows me to ask questions with the expectation of a quick response. Review collected by and hosted on G2.com.

What do you dislike about The Wild?

I am still learning the walking ability of The Wild. It works great when I am alone in a model, but it is difficult for some of my peers to follow as I share my screen. Review collected by and hosted on G2.com.

Response from Clay Walsh of The Wild

Thank you Luke! Great to see you here and thanks for the review. We are happy that your team has been able to leverage all sides of The Wild app, and that you can take advantage of walking a model remotely as a way to move your projects and initiatives forward. Thanks!