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I recently hosted a CTF using SimulationLabs and honestly, it was way easier than I expected. Setting everything up was straightforward, I didn't have to spend forever configuring servers or worrying about infrastructure breaking mid-competition, which was a huge relief. What really impressed me during the event was their cheating detection. I could actually see it flagging suspicious activity and potential flag sharing, so I didn't have to constantly watch the scoreboard paranoid that someone was gaming the system. But the game-changer for me was the individual instances for each player. In past CTFs I've run, there's always that one person who crashes a shared service or someone complains about not being able to access a challenge because it's overloaded Review collected by and hosted on G2.com.
The whole experience was really great for me Review collected by and hosted on G2.com.
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