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Rive Reviews (9)

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Rive Reviews (9)

4.9
9 reviews

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Mayte C.
MC
Visual, UI and motion design - freelance
Small-Business (50 or fewer emp.)
"Beyond a design tool: a shared language for designers + devs making interactive digital experiences"
What do you like best about Rive?

I discovered Rive at the end of 2022 and I’ve been using it nonstop ever since. When I first came across it, I already thought it was an amazing tool for creating production‑ready animations. But so much has changed since then. With the steady release of major features like Data Binding and Scripting, Rive has evolved into an entirely different beast: a powerful engine for building almost any interactive experience you can imagine. And I mean “interactive” in the broadest sense: websites, product UI, games, HMI, education, data‑viz… the sky’s the limit.

As someone who has always worked across multiple disciplines, this shift has been really exciting, because Rive didn’t just give me a new tool, it changed my mindset from designer to builder.

That’s ultimately what I appreciate most about Rive: it gives designers and developers a true shared workflow and a shared language. No more silos. No more handoffs full of prototypes, mockups, or assets that require interpretation. Instead, you build functional, production‑ready animations directly in the editor, with complete control over how they behave once they’re implemented. It streamlines collaboration and makes the entire design‑to‑development process feel unified and intentional. Review collected by and hosted on G2.com.

What do you dislike about Rive?

If anything, the pace at which Rive evolves can feel overwhelming at times. The team ships new features and improvements incredibly fast (often big, foundational ones), and while that’s exciting, it sometimes means having to revisit workflows or relearn parts of the tool sooner than expected. It can be hard to fully digest one change before the next one arrives.

Related to that, the educational content doesn’t always keep up with the speed of the releases. Many updates land before there are thorough tutorials or documentation to go with them, so you often have to experiment and figure things out on your own.

The editor can also be a bit buggy here and there, which can get frustrating when you’re deep into a complex file. And while the new AI Agent for Scripting is genuinely helpful, the credit cost is on the higher side, so you have to be mindful about how much you rely on it. Review collected by and hosted on G2.com.

Marvin T.
MT
Course Creator
Small-Business (50 or fewer emp.)
"Great for Animation, Needs QOL Improvement"
What do you like best about Rive?

I love that with Rive, it's much easier for motion designers to get their animations into a product on their own, breaking down previous barriers. The joystick + constraint combo is fantastic, allowing control of animations via joystick and letting me keyframe with constraints. I find the timeline blending and state machines great features for smooth transitions between states. Rive makes it easier to place animations on websites, mobile apps, and other products, and its preview is super fast. Installing and setting up Rive was pretty easy. Also, the playback is instant. What I've found out no matter how many bones I have, playback is very smooth. Unlike in After Effects, path animation connected to bones can be very slow on RAM preview. Review collected by and hosted on G2.com.

What do you dislike about Rive?

Rive works well in a lot of things like its preview is super fast. But in terms of its UI placements or how you use it as a whole, it's not that efficient. Like let's say in After Effects I can set it up in 2 minutes, in Rive it would probably take about 5-8 minutes, especially for intricate rigging. There's just a lot of QOL features and shortcuts in other programs that aren't present in Rive at the moment. Also, you can't rearrange panels as you can with AE and other programs. Review collected by and hosted on G2.com.

Frédéric B.
FB
Small-Business (50 or fewer emp.)
"Revolutionizing Interactive Design with Ease"
What do you like best about Rive?

I use Rive for shipping interactive design apps for my clients and offering a rich media approach. I appreciate how it creates a bridge between designers and developers. It's more than an alternative to AE or JavaScript and the best tool we've included in our timeline to create almost everything. I like the features such as Timelines, Meshes, Constraints, data binding, scripting, and audio features. The UI is easy to understand. Scripting stands out as the best feature because it drives all other features programmatically, and there's an AI agent that brings our ideas to life effortlessly. Rive is an evolving tool that revolutionizes the way we ship, and I would highly recommend it. Review collected by and hosted on G2.com.

What do you dislike about Rive?

The learning curve was a bit tough like other creative softwares, but we found our way. Review collected by and hosted on G2.com.

Joey J.
JJ
Director + High Torchbearer
Small-Business (50 or fewer emp.)
"Indispensable Tool for Interactive Animation"
What do you like best about Rive?

I use Rive every day for all kinds of interactive animation, and it's really become indispensable for creating user experiences and interfaces. The rigging tools are robust, comparable to a full 3D character animation package, and the addition of components like powerful IK bones makes it incredibly versatile. With features like layouts, data binding, and scripting, Rive is an all-encompassing tool that's perfect for UI design. I love how easy it is to pick up and use, even for the first time, and then discover the deep possibilities for expanding motion design. The setup is super easy—you can just use a browser-based editor, or the desktop app if you prefer. It's very straightforward with an account signup and works on both Mac and PC without any inconvenience at all. The ability to create multiple animation variants across different locales and randomness creates new user experiences that are tailored to them. Especially as a character animator, Rive allows me to create interactive and exciting animations. I recommend Rive almost every day to my colleagues and friends. Review collected by and hosted on G2.com.

What do you dislike about Rive?

One thing that I think Rive struggles with a little bit is explaining how some of the deeper functionalities work, and it sort of relies on people who already know how to use those things. There's a lot of math and functions you can put into data binding that aren't really very clearly explained anywhere on their website. And we sort of have to figure it out for ourselves a lot of the time. I think it is still a work in progress from a user interface standpoint, but it is still very straightforward. There's just a few little things here and there that I think could be improved on as far as user experience goes and quality of life improvements. Review collected by and hosted on G2.com.

Ana C.
AC
Motion Graphics I Illustrator I Design I Interactive Animation
Small-Business (50 or fewer emp.)
"All in one tool! A must for motion designers"
What do you like best about Rive?

I love that I can create interactive animations myself now! Before discovering Rive, I had no idea where to even begin. I used to animate everything in After Effects and export it to Lottie, which was always a hassle.....Files where heavy, slow and tricky to get right. With Rive, I can do almost everything on my own, really fast, with a real-time preview of how it will look, and the final files are super lightweight. Review collected by and hosted on G2.com.

What do you dislike about Rive?

They introduce new features at a rapid pace, which means there are still quite a few bugs that appear after some releases. This can be a bit frustrating at times. However, I do appreciate how dedicated the team is to continuously improving the tool and how quickly they work to resolve any issues once they are reported. Review collected by and hosted on G2.com.

Karissa W.
KW
"Empowering Animation with Robust Flexibility"
What do you like best about Rive?

I use Rive for motion and interactive design. I like that Rive makes interactive animations really easy. It is really robust and opens so many possibilities for creatives who aren't that deep into the field. I also find the state machine, timeline, and their newest script features valuable. Review collected by and hosted on G2.com.

What do you dislike about Rive?

There are sometimes really simple interactions (like drag and drop) that require a lot of construction, but there are really complex interactions that are also really simple in Rive. Additionally, the initial setup wasn't that easy, as I watched a lot of tutorials. Review collected by and hosted on G2.com.

Motion b.
MB
Content Creator
Small-Business (50 or fewer emp.)
"Born too early to explore the stars. Born too late to explore Earth. Born just in time to use Rive."
What do you like best about Rive?

Using Rive is a "holy shit" moment. You realize, this is the ultimate program that the industry has been missing. There is now ZERO limit to what ANYONE can design, build, and ship.

If you are a creator, maker, builder, or doer... Rive is the ultimate tool for you. Review collected by and hosted on G2.com.

What do you dislike about Rive?

It can be overwhelming at first -- just stick with it! Review collected by and hosted on G2.com.

Piyush K.
PK
Co-Founder
Small-Business (50 or fewer emp.)
"Interactive Animations and Powerful State Machines Make It Stand Out"
What do you like best about Rive?

I really enjoyed the interactive animation features, as well as the state machines and data binding capabilities. Easy to use if you know about the figma kind of design tools. Review collected by and hosted on G2.com.

What do you dislike about Rive?

There are quite a few features missing when compared to industry tools like Figma. For example, built-in effects and options for 3D rotation are not available, which limits some of the creative possibilities. Review collected by and hosted on G2.com.

Mouly S.
MS
UI/UX Designer
Small-Business (50 or fewer emp.)
"rive"
What do you like best about Rive?

With Rive, you can create vector-based animations that are easily scalable and adaptable to different screen resolutions and sizes. Review collected by and hosted on G2.com.

What do you dislike about Rive?

Rive (Flare) development has been discontinued, and the official website is no longer active. Review collected by and hosted on G2.com.

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