
I’ve been using Onshape for over six years and have logged more than 2,000 hours in the platform—and it still impresses me. The interface is clean and intuitive, and the feature set is powerful enough to handle complex design work without feeling overwhelming.
What really sets Onshape apart is its collaborative workflow. Real-time sharing, version control, and branching make working with others seamless, whether you're in the same room or halfway around the world. One feature I especially appreciate is Follow Mode—being able to follow someone’s cursor as they work through a model makes collaboration and review incredibly efficient. It’s the next best thing to sitting side-by-side. As First Robotics Mentor, this feature allows me to follow my students' work in real-time and recognise where they are struggling to better support them on their way to becoming Onshape masters. Review collected by and hosted on G2.com.
While I love onshape, it is missing a few features that would be useful and keep me from using for every project. Two that come to mind are 3D sketching and surface tools like patching and scultping. Some projects I have encountered recently have required some surface editing. And having a tool that allows for dimension driven surface editing would be incredibly helpful. I edit lots of files from imports and I would love to use onshape for this but it is a noticable weakpoint. Many of the Loft feature that i use to generate surfaces from sketchs often break with the complex geometry I attemp to create with them. 3D sketches would also be incredibly helpful for bridging curves and completing complex surface boundaries. I would also like be able to add points in a part studio with out needing a sketch plane. Just a point that I can use to pattern parts, or connect lines to certain locations would be helpful. Review collected by and hosted on G2.com.