
Similar interface to Maya.
Nice range of tools. Review collected by and hosted on G2.com.
Rigging and skeleton tool not effective. Review collected by and hosted on G2.com.

Similar interface to Maya.
Nice range of tools. Review collected by and hosted on G2.com.
Rigging and skeleton tool not effective. Review collected by and hosted on G2.com.

Mudbox is a 3D sculpting and texturing software one of the Autodesk products. As the name is , this softwares you ability to sculpt models much faster. Mudbox is good if your new to modeling and sculpting. You can learn Mudbox in a few hours with the help of some tutorials. Medbox is definatly a good , but not that great when working with advanced models. Some times when it gets a little bit tricky with 3dsMax/Maya, you can just do the base mesh with basic topology, send the scene with reference images into Mudbox , When topology gets very messy, Mudbox retopolizing tool is the savior. Sending the mesh every now and then into Mudbox shows very clearly all the places where you have errors. Thus makes Mudbox easier to learn but not useful in a practical use. You can use Vector Displacements maps and Layering system which is quire useful. Review collected by and hosted on G2.com.
The software is completely out of date and not up to the other softwares in the market. The options are good , but not good enough if you looking for a long run. I would suggest to learn for more advanced sculpting softwares like Blender or ZBrush. The memory management in mudbox is quite high , depending in all the other softwares out there. Review collected by and hosted on G2.com.
Beautiful camera system for creating detail passes / shots of your sculpts. Review collected by and hosted on G2.com.
While it has a robust set of brushes, it does not feel as intuitive as ZBrush, causing some workflow and behavioral adjustments if you learned on other software. Review collected by and hosted on G2.com.

The learning curve is amazing, very intuitive and easy to use. Very good results for a somewhat simple (not overly sophisticated) software. Great use of p-tex. I also very much like the blending options with the layers and it's compatibility with Photoshop makes it great to work from 2D and 3D workflows at the same time. Retopology tool very useful and easy to use, I like the fact that you can define specific lines that you want to keep and the strengh or importance of those lines Review collected by and hosted on G2.com.
Limited options, mainly when it comes to brushes. No additional tools for things like posing. The extraction maps tool is easy to use but the results are not 100% accurate all the time so it might take a few tries until you get the result you're searching for.
Lighting could use improving since the way to use it tends to feel very awkward and if you to take a nice and quick screenshot using Mudbox light and materials, you'll get weird looking results and sometimes they might not live up to your work once you move it to a different software. Review collected by and hosted on G2.com.
Mudbox is a program designed to model 3D like you're sculpting an object with clay but digitally; also it allows you texturing 3D object that were already made with the same Mudbox or some other program.
I like the ease it gives you to work with the textured 3D objects. It is a perfect tool to solve the problem uvs cuts. Mudbox is an intuitive tool that does not confuse you with many menus; You can also configuar the way you want to work. Review collected by and hosted on G2.com.
Eventhough that that Mudbox is a tool for 3D modeling; is a program that personally I like that for 3D texturing for 3D modeling.Mudbox has many good tools, to model, but in my case not funconaba me, preferring to use another program to make my fine details of modeling and then import my objects to Mudbox to perform with finer textures tools. Review collected by and hosted on G2.com.
It is best for texturing. Very user friendly. Navigation is not a problem whether you come from Maya or 3DsMax environment. Can handle any kind of geometry (Organic, Hard surface, Architecture). Layering system is awesome and no need to go to photoshop. Painting tools are complete and can do any kind of texturing easily. Review collected by and hosted on G2.com.
(1) Switching between painting, sculpting and object selection. It should be like ZBrush. Means on main toolbar there should be buttons for these options. Any body can easily see before painting that what is on and what is off.
(2) Flatten version should be like 2D viewport as UV window. Means if we are painting any object, it means it is selected and we can easily see its UV's from UV window. So there should be a same window for flatten view. Where some toggles to see the textures, Alphas, shading and UV wireframe overlay. Review collected by and hosted on G2.com.
Mudbox is a good creative sculpting software, interoperability with other Autodesk tools thanks to the command "send to" making it easier to move between his software.
Its strongest point is the interface layouts, it is very clean and tidy,, even the tools for sculpting as "stamp" and "stencil" are very easy to use and intuitive.
Curve drawing, edge hardness and creasing supported it's very powerfull tool.
The layers to paint and sculpt are very intuitive and useful, especially in the paint allow you to not needing to go through photoshop, this speeding up the workflow and good import/export to 16-bit Photoshop files. Review collected by and hosted on G2.com.
What is not yet nn you can achieve in this software, is the lightness and the speed, when we reach a high threshold of polygon as in z-brush, have not as good a range of sculpting brushes as ZBrush.
Doesn’t support imported mirrored normal maps.
Mudbox can be fussy about working with some graphics cards. Review collected by and hosted on G2.com.
Mudbox is a proprietary computer-based 3D sculpting and painting tool. Currently developed by Autodesk, Mudbox was created by Skymatter, founded by Tibor Madjar, David Cardwell and Andrew Camenisch, former artists of Weta Digital, where it was first used to produce the 2005 Peter Jackson remake of King Kong.
These guys made sure the interface was super easy to use, as opposed to the very complicated GUI in ZBrush. I personally get intimidated by the ZBrush interface, which is not laid out intuitively and has a lot of extra features that you may not need to get 'er done.
It has very Maya friendly controls, if you're used to that. On the painting side, Mudbox is superior and very easy to use. Since it is an Autodesk product, it has a "Send to Maya" and "Send to 3DS Max" so moving your work back and forth between the 2 products is quick and seamless. Review collected by and hosted on G2.com.
ZBrush over Mudbox, in the opinion of some users, has better brushes and masking features, as compared to Mudbox's freeze tools. Mudbox does not have ZSpheres like ZBrush, which is a quick way to mock up some sculpts. You'll need plenty of RAM for Mudbox because it can get slow as you subdivide. Review collected by and hosted on G2.com.

I love painting my textures using Mudbox as I can export to PSD channel and have the layers as is in Photoshop Review collected by and hosted on G2.com.
I still prefer Zbrush for modeling over Mudbox as it can withstand a higher polycount and for the extensive amount of tools it has. Review collected by and hosted on G2.com.

the sculpting layer system its amazing . and the texture tools are very good , its stable and have nice integration between maya and 3d studio max by FBX extension . the vector displacement map is the best Setting up your model for PTEX texture painting is pretty easy, and it only takes a couple of clicks. You just need to decide on the texel resolution you plan to use. Review collected by and hosted on G2.com.
its almost there is no dislikes but need some improvement in brush presets . the requirement of a high-end videocard to run, Review collected by and hosted on G2.com.