Jason B.
JB
Jason B.
Creative Strategist
Small-Business (50 or fewer emp.)
"Perfect for 3D generalists, concept artists, physical product visualization, and story pre-viz"
5/5
What do you like best about Modo?

Ever since version 701 when I started using Modo, the tool has been my 3D/4D generalist workhorse, and to this day I still rely on Modo as my catch-all visualization package.

In my opinion, Modo has the best navigation and modeling *user experience* of any major CG package. This may seem trivial, but the underlying logic of Modo's modeling interface, navigation, and toggling hotkeys altogether make for a smooth work experience.

Modeling is very fast and setting up materials and rendering is also seamless. I also use Rhinoceros (a CAD software) a lot, and then use Modo for taking those CAD items and rendering them or doing basic product or brand animations. Modo plays well with CAD software (such as Rhino).

While I also use Cinema4D sometimes (for motion graphics) and Blender (for Grease Pencil storyboarding), Modo remains as my default visualization tool.

Modo has a great community of people willing to help with troubleshooting as well. Review collected by and hosted on G2.com.

What do you dislike about Modo?

I wish Modo would do something brave with their license options and provide some kind of free fully-functional license for _at least_ non-commercial artists. I think Modo's biggest problem is how niche it is and how (as far as I can tell) small its user community is compared to Cinema4D or Blender. Industry animation friends of mine in LA (who use primarily C4D and Houdini) didn't even know what Modo was when I mentioned it a few years ago. If Modo is going to become the most innovative and comprehensive 3D/4D package out there, it simply needs a bigger user community; Modo needs more people using it.

Apparently concept artists love Modo (like Eytan Zana), for reasons I can understand; it's great for basically blocking in a "grisaille" underpainting in which lighting and form and composition is mostly established using Modo's fantastic render engine. But a free (or totally affordable) license option for indie-freelance artists would really make Modo's brand innovative and inviting. And of course with greater popularity would come more support for faster development of new features.

That said, I hope Modo continues to aspire for industry-standard animation tools, but as of now Modo is always one step behind the pack with its animation functionality. I hope the development team doesn't relegate Modo's animation tab as it's a very useful aspect of Modo. Again, thinking of concept artists: if Modo added its own version of Blender's "Grease Pencil" toolset into the animation tab, that would be a very attractive feature for artists and 2.5D animators.

Lastly, Modo's sculpting tools are good enough for supplemental detail, but unfortunately can't hold a candle to ZBrush (nor can C4D for that matter). Maybe someday Modo will update their sculpting tools to be top-flight: it would be great to eventually see organic-form sculptors using Modo for their character concepts, but as of now that's dominated by ZBrush. Review collected by and hosted on G2.com.

Volker T.
VT
Volker T.
3D Animation and Visual Effects
Small-Business (50 or fewer emp.)
"MODO - Way more than just a modeler"
5/5
What do you like best about Modo?

Intuitive approach and toolset. Best in class modeling that simply "clicks". Lighting, shading and rendering and scene setup is a blast. The amount of flexibility when creating images especially for later post-production is unbeatable. The possibility to create using destructive and non-destructive approaches, and switch between seamlessly. The shader-tree is unique in it's design and especially for someone coming from a 2D background will feel like home immediately. You can later switch to nodal shading or even mix nodal shading and the shader tree. Review collected by and hosted on G2.com.

What do you dislike about Modo?

Performance drops in complex scenes with many items and many shaders. Speed of deformers could be improved Review collected by and hosted on G2.com.

Ricky S.
RS
Ricky S.
3d Generalist
Small-Business (50 or fewer emp.)
"Content Creation Review"
4.5/5
What do you like best about Modo?

Having used and tested a variety of DCC software for content creation. (Product, Archviz and Games) I still find Modo to have one of the best sets of Modeling tools available out-of-the-box. The logic and workflow clicks with the way I enjoy working. Review collected by and hosted on G2.com.

What do you dislike about Modo?

Performance in some areas can dampen working fluidity at times. It is the core issue I would like to see addressed overall, no more stutters and lags, especially the hangs. (Seemingly at times for no apparent reason) Review collected by and hosted on G2.com.

Verified User in Furniture
UF
Verified User in Furniture
Mid-Market (51-1000 emp.)
"Modo is simple clean and easy for new users to pick up fairly quickly,"
4.5/5
What do you like best about Modo?

the clean interface how quickly you can find the tools and the power that is hidden under them tools. Review collected by and hosted on G2.com.

What do you dislike about Modo?

would be better if it had more native mac integration with the newer OS features like full metal support, supprort both for eGPU on intel macs and support for M1 native, affinity suite, blender .

some tools are hidden from new users, would be better if some of the tools had better help files to simplify what they do for new users and that some of the more advanced features where made quicker by simplifying the controls so for example if you want a low mid or high quality render have the dialogue have a quick preset to quickly get to a fast render or choose an option quickly to go to higher quality. Needs snapping to be slightly quicker in vertex maybe have more of a smart snapping where you dont have to choose the mode modo it just optimises to the nearest under mouse between vector, mid point and polygon center. Review collected by and hosted on G2.com.

Verified User in Entertainment
UE
Verified User in Entertainment
Small-Business (50 or fewer emp.)
"Modo : "Great cosmic hopes, in a tiny vital team""
3.5/5
What do you like best about Modo?

It is software born of brilliant minds, and it shows. Great for concept art, modeling, rendering, and product design. It has a Layers material editor very similar to Photoshop, unique in the market, and very powerful.

Great polygon modeler with a good UV editor.

Very good but a little dated the internal Render Engine (currently they are working on a new render engine).

Potentially it has very valid character animation tools, sadly mortified by performances that are not exactly optimal on complex models.

Valid the particle system and its instances system called Replicator. Review collected by and hosted on G2.com.

What do you dislike about Modo?

The slowness of its development. A definitive upgrade that solves its basic problem with performances on complex scenes is missing.

Foundry's sales strategies don't foster the interest of individual freelancers, but they seem to want to cater to studios.

There is no real development roadmap that clearly defines the markets where Modo will compete in the future. Review collected by and hosted on G2.com.

Giovanni De S.
GS
Giovanni De S.
Professor
Small-Business (50 or fewer emp.)
"A nice software full of potential but lacking support and developers"
3.5/5
What do you like best about Modo?

The modelling and also the animation part and especially the Vray integration. Review collected by and hosted on G2.com.

What do you dislike about Modo?

Some procedures are unnecessary complicate, many things could be done in an easier way and this is the reason that scaries many new user I tried to involve in Modo.... Review collected by and hosted on G2.com.

WV
William V.
Senior 3D Production Manager
Small-Business (50 or fewer emp.)
"My Go-To 3D Software"
5/5
What do you like best about Modo?

The Modo UI is very intuitive and the software has all the features I need to accomplish the projects I work on. Review collected by and hosted on G2.com.

What do you dislike about Modo?

Animation playback can be slow at times on scenes with multiple characters. While Modo does have painting and sculpting tools, they could be updated to increase their usability. Review collected by and hosted on G2.com.

David D.
DD
David D.
Managing Director
Small-Business (50 or fewer emp.)
"With a team of 7 people all working in Modo, our experience was awful"
1/5
What do you like best about Modo?

Modelling is fine. The Shader Tree is good but hard to get used to. The deformation system is ok. Review collected by and hosted on G2.com.

What do you dislike about Modo?

Animation is almost useless. External referencing of assets made Modo barely usable as a collaborative team teal. Modo is astonishingly slow compared to other 3D animation tools. Review collected by and hosted on G2.com.

Verified User in Marketing and Advertising
AM
Verified User in Marketing and Advertising
Small-Business (50 or fewer emp.)
"Great, but needs a clearer future."
3.5/5
What do you like best about Modo?

Excellent modeling tools, UV, texturing, shading and rendering are all robust with good options and workflow. Rigging and animation work well. Overall cost of licensing is competitive with other packages. Review collected by and hosted on G2.com.

What do you dislike about Modo?

Modo really slows down when trying to use; volume rendering, anything more than simple deformation rigs, complex particle systems. Implementation of up-to-date dynamics (fluids, for example) and dynamic particle systems is lacking - the current features for these are limited and hard to control. Documentation of some features is very poor, and sometimes difficult to even find useful demos or tutorials online. Review collected by and hosted on G2.com.

Cristian B.
CB
Cristian B.
Creative and Product Development Manager for Toys
Small-Business (50 or fewer emp.)
"Modo gives you the best 3D design experince."
5/5
What do you like best about Modo?

The combination hard modeling, procedual, SDS, and fusion on a single modeling platform with real time previews. Review collected by and hosted on G2.com.

What do you dislike about Modo?

fusion modeling tends to crash, It would be good to get a prompt with more sugestions on how to solve the issue or have some AI on the back end. Review collected by and hosted on G2.com.