---
title: Modo Reviews
meta_title: 'Modo Reviews 2026: Details, Pricing, & Features | G2'
meta_description: Filter 86 reviews by the users' company size, role or industry to
  find out how Modo works for a business like yours.
aggregate_rating:
  rating_value: 4.3
  review_count: 86
  scale: '5'
date_modified: '2026-07-12'
parent_category:
  name: 3D Design
  url: https://www.g2.com/categories/3d-design
---

# Modo Reviews
**Vendor:** Foundry  
**Category:** [3D Rendering Software](https://www.g2.com/categories/3d-rendering)  
**Average Rating:** 4.3/5.0  
**Total Reviews:** 86
## About Modo
Modo’s powerful and flexible 3D modeling, texturing and rendering toolset empowers artists to explore and develop ideas without jumping through technical hoops. Modo® is your starting point for creative exploration. Whether you’re creating addictive real-time experiences, innovative product designs, compelling advertising images, or engaging film and video content, MODO’s artist-friendly tools let you iterate freely to realize your ideas’ full creative potential. As part of our Enterprise Solution Partnership Package, not only will you get the photo-realism of Modo, but you get the rapid-iteration software, Colorway. On top of that, you have access to our Modo experts for asset creation, expert training, and dedicated support as you chart your digital design transformation. Users choose Modo for its ability to enable fast direct modeling, flexible procedural modeling, the award-winning MeshFusion Boolean toolset and built-in sculpting tools all working together, Modo’s modeling moxie is unmatched. With its advanced photorealistic viewport and progressive renderer, and WYSIWYG look-dev for Unity and Unreal, Modo lets you visualize your designs as you develop them, so you can discover their ultimate potential in less time. Freedom from creativity-killing constraints, with Modo’s intuitive, artist-friendly toolset. From roughing out volumes to creating highly detailed forms, Modo lets you focus on creation, not construction. Build your own kit of specialized tools by combining different operations, with Modo’s flexible tool assembly system. With Modo, every job you do becomes easier, as you continually develop new efficiencies. Modo fits right into your pipeline, with Python and C++ APIs; a fully customizable UI; and support for industry-standard formats like OpenSubdiv, OpenColorIO, OpenEXR, OpenVDB and Alembic.




## Modo Reviews
  ### 1. Fascinating experience with a well designed 3D Modelling app

**Rating:** 5.0/5.0 stars

**Reviewed by:** Santiago Augusto P. | Small-Business (50 or fewer emp.)

**Reviewed Date:** April 28, 2016

**What do you like best about Modo?**

Working with Modo is a fascinating experience. First of all, the UX and UI are very well design. The aspects of clearness and well conceived designed app makes the usability of Modo one of the best in terms of 3D modelling software. Moreover, Modo highlights the tools and the actions that you are developing, making really hard to make mistakes on the work flow.

**What do you dislike about Modo?**

One of the facts that sometimes confuse me is the position  of the objects in the space. When making a product model I have issues using pivots because it is not as intuitive as it posible can be. Other fact that I found pretty difficult is to lock a camera. The camera is something that most of the time I modify by mistake, scrolling it,  due to the fact that Locking the camera is not so easy as I could be.

**Recommendations to others considering Modo:**

Modo is one of the best 3D Modelling softwares out there. It not only has grate capabilities. It makes 3D modelling a grate experience also for you to four on your quality and not in how hard is to find a menu in the thousands of options.

**What problems is Modo solving and how is that benefiting you?**

Modo has a strong visual over the product. It facilitates me the design process making concepts really fast. Sometimes, making a render takes more time to develop than the object model itself. In fact, the products being developed by this software are very easy to modify making the feedback process much more efficient and productive.  

  ### 2. Modo Review for Concept Art

**Rating:** 4.5/5.0 stars

**Reviewed by:** Hector R. | Concept Artist and Illustrator, Entertainment, Small-Business (50 or fewer emp.)

**Reviewed Date:** April 27, 2016

**What do you like best about Modo?**

Modo is an easy and intuitive tool to use. With mesh fusion, you can also create some really nice geometry which is something that could compare to Autodesk Fusion 360. Modo's rendering is also very nice and powerful to use. I also like to use the replicator feature and texture bombing for quick concepting. The pricing for this software was one of the first things that drew me into purchasing since it was relatively less expensive compared to Autodesk products.

**What do you dislike about Modo?**

Modo does tend to crash at times and with new updates, it might be possible to get a few bugs (happens with every software). The ability to import FBX formats has a few kinks (although I believe it has been fixed with their latest release). The FBX compatibility has given me problem when importing and working between different software. STL files could also use some compatibility.

**Recommendations to others considering Modo:**

Make sure to get a trial before using it as some users might prefer certain features from different software.

**What problems is Modo solving and how is that benefiting you?**

Modo gives me the ability to quickly design a shot for concept design or illustration purposes. This tool creates a quick solution that can be used for the gaming and film industry. The newer release does contain some of the improvements for exporting and working with gaming files as well as virtual reality.

  ### 3. Best in class Modeling.

**Rating:** 4.0/5.0 stars

**Reviewed by:** Alex O. | Spatial Interaction Engineer, Computer Software, Small-Business (50 or fewer emp.)

**Reviewed Date:** April 27, 2016

**What do you like best about Modo?**

Modo is one of the best quickest 3D modeling apps out there. The tools are focused on Sub-D modeling and sculpting for both freeform organic and hard surfaces alike. The entire UI is customisable to allow you to focus on specific tasks from rigging, retopologizing,  animation and scripting in python. Preferences are easy to manage and share. The plugin architecture allows you to find and install scripts quickly and easily. A growing community ensures that almost any likely question or situation you might find has had a solution or some workaround made available. 


**What do you dislike about Modo?**

Modo's rigging and character setup is deep and comprehensive. That being said, performance with large complex rig setups tends to require a lot of CPU. Very little focus has gone into acceleration using the GPU through out the app. Recent additions have added better support for tasks which can be accelerated by the GPU but not enough to prevent simple tasks from bogging down.
The built in texture paint tools feel legacy like and rarely updated. The paint tools built into Modo could easily be replaced by specialised more purpose built apps.
The build in renderer produces high quality results with the only draw back that there are a lot of tweaks required to get the best quality available. Better presets could allow for quicker better results.

**Recommendations to others considering Modo:**

If you're a long time user of Autodesk products like Max Maya or Softimage and you're wanting to find a new set of tools with a fresh take on old concepts then Modo is a great move. If you're a first time user of 3D software then Modo is also a great place to get started.
Modo has a quickly growing user base while most other apps user base has started to stagnate. Great modeling, good animation tools, great renders and great user base make Modo a great all around package.

**What problems is Modo solving and how is that benefiting you?**

Modo has produced results for everything from game development for Unreal and Unity as well as produced high quality product renders and animations for commercial use. We're creating content for video games and commercial production and so far Modo has been able to keep up with our immediate and broad demands.

  ### 4. Love it!

**Rating:** 5.0/5.0 stars

**Reviewed by:** Igor T. | Environment Artist, Computer Games, Small-Business (50 or fewer emp.)

**Reviewed Date:** April 27, 2016

**What do you like best about Modo?**

Modo is steadily becoming a force to be reckoned with all around.

Over the past 3 years I have been using Modo primarily for Modeling, Baking textures, Rendering. It does it so well that I made a decision to completely abandon Maya. 

Another huge bonus is the Dev Team itself, those guys are keeping their ears up all the time and listening to user feedback and acting upon it to address key issues from release to release.

**What do you dislike about Modo?**

It needs better animation tools, better viewport performance. However it is a known issue and is on the roadmap to be addressed. 

**Recommendations to others considering Modo:**

Its hard in the begging. As its a little unusual especially for those who will come from 3DsMax side. However(!) grind through it and it will show its potential that you will not go back, whether you are seasoned veteran or just learning 3D. Modo is currently one of the best 3D applications out there. 

**What problems is Modo solving and how is that benefiting you?**

Main business advantage of Modo is speed, quality and reliability. Things that Autodesk software has failed to deliver in the past couple of years. 

  ### 5. Former Max user, happy MODO convert 

**Rating:** 4.5/5.0 stars

**Reviewed by:** Phil L. | Head of Graphics and Multimedia, Mechanical or Industrial Engineering, Mid-Market (51-1000 emp.)

**Reviewed Date:** April 27, 2016

**What do you like best about Modo?**

- Highly-customizable interface
- Interops well with the Unity engine
- Lightweight - loads in a fraction of the time certain competitors take to load
- Identical experience on both Windows and Mac platforms
- The price is right
- Flexible per-user licensing system as opposed to per-workstation licensing
- No subscription required

**What do you dislike about Modo?**

- The shader tree has a high learning curve and can be clunky; the node-based shader system is lacking
- Users moving from 3ds Max will miss the modifier system
- It can take a lot of tweaking to eliminate noise from your renders
- Some tools are overly complicated, i.e. the gradient editor

**Recommendations to others considering Modo:**

If you're considering the switch from a competing 3D content creation package, do it. MODO consistently improves with each release and one of the best values in the industry.

**What problems is Modo solving and how is that benefiting you?**

As a content creator on both Windows and Mac platforms for desktop and mobile, MODO has given me the extreme flexibility needed to move between these platforms with ease. We're also saving a decent amount of money compared to the cost of competing Autodesk products.

  ### 6. Best 3d package for modeling out there.

**Rating:** 5.0/5.0 stars

**Reviewed by:** Thiago C. | Freelance Compositor / 3D Generalist, Small-Business (50 or fewer emp.)

**Reviewed Date:** April 27, 2016

**What do you like best about Modo?**

Best modeling tools.
easy to use and learn.
real time render.
easy to setup render.
good community.
great support from the foundry.


**What do you dislike about Modo?**

no modifiers for modeling.
no destructive modeling options
animation tools are awful.
can't handle huge scenes or models with a big polycount.
the material editor is a little confusing since they implemented node based + shader tree.
there's no visual feedback for the material, only the viewport.


**Recommendations to others considering Modo:**

It's the best software to learn, and it's REALLY a blast. If you want to bring fun back to work, this is the software to go to!

**What problems is Modo solving and how is that benefiting you?**

Whenever I need to model small assets or get results fast, modo is my go to tool.
Now with real time rendering shaders that are based in the unity and unreal engines, it's even faster to concept assets for my projects in VR or game related.
The real time viewport also helps me to easily setup lights and materials and have an overall idea on how the scene will look like when it's rendered.
I also like the topology tools, they're the best tools for this kind of task that I've found in any 3d package so far.

  ### 7. The power of living outside the box.

**Rating:** 5.0/5.0 stars

**Reviewed by:** Michael M. | 3D Technical Artist, Mid-Market (51-1000 emp.)

**Reviewed Date:** April 27, 2016

**What do you like best about Modo?**

I use Modo since its birth and the thing that always stroke me was the beauty of building your own workflow inside the app. The power to combine, define and re-define the tools to achieve unique modeling features is just sublime. The organic interface adaptable to virtually any demand with a beautiful viewport experience makes it a joy to use. When I first approached Modo, what I found was a tremendous similarity to the concept of layers in an image editing environment, with geometry treated in a unique way, giving you endless possibilities to optimize your scenes. It is crazy that you can animate absolutely anything!

**What do you dislike about Modo?**

The only thing it was missing in my opinion was a nodal environment to create complex interactions between objects, but that is all there now and it just gets better and better, so well, I really can´t find anything I dislike. Well, it still not making any coffee for me.

**Recommendations to others considering Modo:**

I would highly recommend any new user of Modo to spend some time exploring the power of falloffs on several contexts within the app, replicators and also the layering rendering system.  These are unique workflows that can grant you a universe of possibilities. They saved me many times.

**What problems is Modo solving and how is that benefiting you?**

My work depends on extremely dense geometry and complex scenes with precise topology layouts. My clients demands are high and I cannot leave any polygon by mistake on a project. The speed and versatility of Modo to address complex modeling operations and quickly visualize its impact on the shaded surfaces is tremendously helpful. 

  ### 8. The best modeling toolkit

**Rating:** 5.0/5.0 stars

**Reviewed by:** Josh W. | Environment Artist, Computer Games, Mid-Market (51-1000 emp.)

**Reviewed Date:** April 26, 2016

**What do you like best about Modo?**

Modo is easily my favorite modeling software. The hierarchy took some time to get used to but it has two features that no competition can seem to integrate: a non-destructive isolation tool and the ability to copy part of a mesh into another mesh with just copy and paste. No longer is copy/pasting a three step process like in Max or Maya. 

Also where UVing and Retopologizing were the biggest time sinks, Modo sped up the process in a huge way.

**What do you dislike about Modo?**

I have never been real happy with Modo's baking tools but it's my understanding that a lot of overhauling went into Modo's baking with their last iteration. That may make my entire criticism invalid.

**Recommendations to others considering Modo:**

Modo has a very active forum community that can usually answer all of my questions within a couple of hours. Making use of that community has really me tackle the learning curve and become a faster artist.

**What problems is Modo solving and how is that benefiting you?**

If time = money than Modo pays for itself very quickly. It is much less expensive than Max or Maya (about half the cost) and much better in many of its applications.

  ### 9. Perfect for small teams doing high quality work fast

**Rating:** 4.5/5.0 stars

**Reviewed by:** Steven Q. | Designer / Founding Partner, Graphic Design, Small-Business (50 or fewer emp.)

**Reviewed Date:** April 25, 2016

**What do you like best about Modo?**

The subD modeling are fluid and intuitive, allowing you to create high quality models in a fast yet iterative manner. Most of the tools can be used in both a precision sort of mode with typed attributes, or in an artist friendly interactive mode with visual feedback on how it'll look in the viewport before committing the changes to the model. The render is also the best in the industry for design work. The quality is incredibly realistic doesn't require hours and hours of fiddling with settings in order to get results. The "preview" renderer makes that process even easier, specially for stills work. Just set up the shot, hit render and it'll render a better and better quality image until you're satisfied with it, minimal setup required.

**What do you dislike about Modo?**

The animation tools have stagnated somewhat after the 601 release. While there's a lot there, it seems to be hidden beneath the surface, and the biggest lacking feature compared to other packages would be the missing NLA tools.

**Recommendations to others considering Modo:**

As either a modeler or a small shop, you really can't go wrong with MODO. It gives you the results of other more expensive and more labor intensive packages but at a fraction of the cost and effort.

**What problems is Modo solving and how is that benefiting you?**

Most of my 3D work has been doing product visualization, and there just isn't a better package out there for that field. It's fast and produces high quality results which allows me to produce great results while keeping on track with client budgets, and allowing them to have the flexibility to make changes during the process.

  ### 10. MODO 10 Series

**Rating:** 3.5/5.0 stars

**Reviewed by:** Mike G. | Director, Motion Pictures and Film, Small-Business (50 or fewer emp.)

**Reviewed Date:** April 25, 2016

**What do you like best about Modo?**

MODO's  Sub-division modelling tools are best in class, and quickly help you iterate your designs. Also the baking and UV tools really are a step above a lot of other apps such as Cinema 4D. Coupled with a strong onlline community and what is now a complete toolset for practically any Digital Content Creation brief. MODO does offer a lot for a comparatively low price. Whil starting to show its age in terms of age, the preview window is a boon for letting you see how your scene will turn out, and the shader tree is very powerful, especially considering its integration with the nodal 'schematic' view that MODO offers throughout its workflows.

Painting and sculpting tools are there for artists to get to grips with, along with a new Camera calibration toolset which quickly configures a scene to a backplate. Wiht the latest release MODO 10 offers a 3 part release with the first part focusing on tools to create models of game engines such as Unreal and Unity.



**What do you dislike about Modo?**

There is a lot to like in MODO, but at the same time the app could do with some of the fundamentals being given a good overview. Icon and palette design are starting to show their age, and the UI overall can be glitchy. Preview is starting to feel slow compared with GPU accelerated render engines like Octane and Redshift. Also the new pricing model for MODO means that many users may not want or need to upgrade until a toolset is available for them, overall MODO seems to not want to bring the fight to MAYA and C4D anymore which is a shame. Oh and there is still no native render queue option :sigh:

**Recommendations to others considering Modo:**

MODO is definitely worth looking at if you want to get into asset creation which is where it's strength lies. IF you are looking at to be your only DCC app, compare it to the other products for your specific use case, as MODO can work great in certain workflows but not so well in others.

**What problems is Modo solving and how is that benefiting you?**

MODO works best at one task at a time, so I have used it for modelling, rendering and animation, but if using it as the main DCC app, it can get in the way. Where MODO excels is in model preparation with excellent UV tools and a brilliant modelling paradigm based around action centres.

  ### 11. My main tool in my professional work

**Rating:** 5.0/5.0 stars

**Reviewed by:** Wojciech P. | rendering artist, Consumer Electronics, Enterprise (> 1000 emp.)

**Reviewed Date:** April 25, 2016

**What do you like best about Modo?**

- the ease of use
- the community behind the software (the foundry forums)
- the plugins available for modo
- that modo is the full package: modelling, UVing, retopologizing, texturing, rigging, animating, rendering
- the quality of the work that can produced with modo

**What do you dislike about Modo?**

- modo has slowed down a bit in recent years with it's development in opinion
- the price went from cheap to steep
- the price of upgrades vs. what these recent upgrades offer to a user like myself
- still some stability issues

**Recommendations to others considering Modo:**

it may not be the industry standard like 3dMax or Maya, but it's much, much easier to get into, cheaper and the quality of work done with modo is just as good as competitors.
If you're a graphic designer, illustrator, industrial designer, architect - modo is definetly a tool you want to try out. One of the reasons I got into 3d was the user-created gallery on the Luxology (now The Foundry) website that I saw. You need to browse it yourself to see why is modo special.

**What problems is Modo solving and how is that benefiting you?**

I'm a graphic designer creating product visualisation images.

  ### 12. I stopped looking for other 3D packages after finding Modo, not an accident

**Rating:** 4.5/5.0 stars

**Reviewed by:** Andrew H. | Interactive Designer, Marketing and Advertising, Mid-Market (51-1000 emp.)

**Reviewed Date:** April 25, 2016

**What do you like best about Modo?**

Modeling tools are awesome. I've only used Maya, Blender, and Modo, but Modo's are great. 

The UV Mapping is still tricky, but then again I never properly learned how to do that well. 

Animating gets better and better with every release.

 I very much prefer the material tree instead of node based materials.

Modo is much more affordable than other 3D packages and the tutorials that exist are very thorough.

**What do you dislike about Modo?**

Community isn't as large as other 3D packages, so finding answers to things takes a little bit longer. (Not a big issue in the past year or two)

Customizing the interface is confusing, but that's not saying other 3D packages have intuitive interfaces

Texturing and materials are difficult to figure out scale/proportions - there's a good chance this is my lack of knowledge and not the software.

Software integrates well with Nuke (owned by the same company) but still difficult moving between Modo and AE. Support/scripts are improving, just still cumbersome.

**Recommendations to others considering Modo:**

I can't compare Modo to Cinema4D or 3DS as I haven't used them. But Blender's interface, and no N-gon support was holding me back. I learned 3D in Maya and that was beyond overkill. Modo is great at being a beast in featureset, but you can very comfortably use it for one specific task or for entire production

**What problems is Modo solving and how is that benefiting you?**

Anything needed with 3D at work, Modo has been able to handle it. Particles, rendering, animation, modeling, texturing, lighting, all in one package.



  ### 13. My main modeling tool

**Rating:** 4.5/5.0 stars

**Reviewed by:** Koji H. | Principal Artist, Computer Games, Small-Business (50 or fewer emp.)

**Reviewed Date:** April 29, 2016

**What do you like best about Modo?**

Very direct, organic, instinctive modeling feeling. It's like my extended hands. I can feel confidence like "I can model any complex organic shape" with this tool. This is also good at hard surface modeling, we can control complicated shapes with less control points because of "edge weight" tool. You can manage your sub-surface model super clean with it.

**What do you dislike about Modo?**

Only an issue is this tool doesn't have "pivot point" system. We can manage detailed model with many separated parts by layer system, but they can't have local pivot data, in modeling mode. This is an one absolute shame.

**Recommendations to others considering Modo:**

If you are looking for relatively organized interface having sub-surface based modeler, this will be it.

**What problems is Modo solving and how is that benefiting you?**

I use this tool for game contents modeling, through out hi-res modeling to low-res modeling. Pretty strong UV unwrapping function is plus. Generally super handy modeling tool.

  ### 14. MODO is the perfect program for designers. 

**Rating:** 5.0/5.0 stars

**Reviewed by:** David S. | Industrial Design Intern, Design, Small-Business (50 or fewer emp.)

**Reviewed Date:** April 18, 2016

**What do you like best about Modo?**

EVERYTHING. Its super awesome and easy to use. The falloffs are great, the work flow is great, it even integrates with SolidWorks really well through the .iges export. MODO is an amazing tool for designers to create and develop concepts within the program like no other program can do. 

**What do you dislike about Modo?**

While I do like the interface a lot, there are certain aspects that could be improved and simplified. Such as getting rid of the need to change between vertex, edge, and polygon could be removed for a more fluid selection process.

**What problems is Modo solving and how is that benefiting you?**

I am approaching from a design and engineering standpoint, although more of an emphasis on design. As a designer I am creating a product that serves a need, whether that be an aesthetic or practical need. I personally don't see any benefit for me in using this program. 

  ### 15. I have used modo over the years to model and render anything from aircraft to commercial products.

**Rating:** 4.0/5.0 stars

**Reviewed by:** Joseph S. | Media Developer, Higher Education, Enterprise (> 1000 emp.)

**Reviewed Date:** May 02, 2016

**What do you like best about Modo?**

The modeling tools are far and away the best I have ever seen. The user experience is also very well thought out and approachable. The inline help documentation and user guide are well written and very easy to access. 

The work plane is one of the most useful tools I've see for creating geometry at odd angles or on rounded surfaces. It allows you to temporarily set a new world axis. 

**What do you dislike about Modo?**

I struggle sometimes to make sense of all the UV tools. I understand that this is one of the most difficult tasks in 3D modeling, but this is not easy in any application. Modo makes it better, but it's still hard.

**What problems is Modo solving and how is that benefiting you?**

I have been able to recreate scenarios using my models and the animation tools. I have been able to use its tools to model and 3D print custom hardware that would have taken much more time to have machined. 

  ### 16. Great learning tool for a beginner

**Rating:** 4.0/5.0 stars

**Reviewed by:** Eliza C. | Interactive Media Designer, Marketing and Advertising, Small-Business (50 or fewer emp.)

**Reviewed Date:** April 27, 2016

**What do you like best about Modo?**

It was easy to use after a few tutorials and work time on it, I was overwhelmed at the very beginning because I had no previous experience but after a month I was using it without problem. I loved the skins and assets creations. Made my imagination go wild. I also loved the animation resources. 

**What do you dislike about Modo?**

That is not widely known by the industry, the only experience that is relevant on 3D is Maya, so its not so easy to explain I do have experience with this amazing software but then I show my portfolio and everything makes sense. Not having better support for students is a downer that actually made my school switch to the competition. Students needs help :) 

**Recommendations to others considering Modo:**

Is a good learning tool, there are plenty of tutorials and plenty of resources that will make your life easier, there is integration with after effects and even animation inside the platform (that is also very handy)

**What problems is Modo solving and how is that benefiting you?**

I find it more accessible and improves my design by adding 3D elements. I use it mostly for design elements or product design because is easier to explain them when you can show different views, and is faster than trying to 2D illustrate it.

  ### 17. Advanced Modelling and Animation for Architecture

**Rating:** 4.0/5.0 stars

**Reviewed by:** Jack W. | Architectural Designer, Mid-Market (51-1000 emp.)

**Reviewed Date:** April 29, 2016

**What do you like best about Modo?**

For architecture, Modo offers the ability to model more freely than typical CAD tools like Rhino, Sketchup, and Revit. The ability to visualize the design quickly and export physics based animations can be very useful in particular applications.

**What do you dislike about Modo?**

For architecture workflows, Modo can be too freeform. This can be great for "sketching" in 3D, but eventually the project needs to be more technically accurate. 

**What problems is Modo solving and how is that benefiting you?**

Advanced Architectural design has embraced advanced geometry and animation. Designers like Gregg Lynn use animation to quickly iterate through thousands of options, then freeze the building at one frame. Andrew Kudless has used physics animations like simulated gravity to achieve desired forms for installations. 

  ### 18. overwhelmingly positive

**Rating:** 4.0/5.0 stars

**Reviewed by:** Ivan M. | Architect and digital artist, Architecture & Planning, Small-Business (50 or fewer emp.)

**Reviewed Date:** April 27, 2016

**What do you like best about Modo?**

Ease of use, being able to model quickly and efficiently and having a great render engine integrated into the package by default.

**What do you dislike about Modo?**

some tools and features may come across as half-baked at times, also performance with big scenes could be better

**Recommendations to others considering Modo:**

The Foundry host a lot of short videos, that feature certain tools, features and workflows using modo and are definitely worth watching when you are trying to get a feel for the software. Also, the forum the probably the greatest place to get advice, no matter you level of experience as a Modo user.

**What problems is Modo solving and how is that benefiting you?**

I do mostly architectural visualisation, but also rigging and animation. Modo offers an amazing value for the price it is sold for, and in many cases is not only able to keep up with other programs with much higher price tags, but even exceeds them in some aspects.

  ### 19. Great product for production pipeline

**Rating:** 4.0/5.0 stars

**Reviewed by:** Vladislav K. | 3D Artist, Computer Games, Small-Business (50 or fewer emp.)

**Reviewed Date:** April 19, 2016

**What do you like best about Modo?**

Really innovative, extremly fast and incredibly cool 3d modeling package. 
The biggest modeling speed has been reached me here.
Modo has an extremely cool standart hotkeys.

**What do you dislike about Modo?**

Small viewport performance on AMD videocards. Big problems with symmetry modelling.

**Recommendations to others considering Modo:**

Really all in one product. Fast, Strong and Friendly.

**What problems is Modo solving and how is that benefiting you?**

Almoust every PC with Radeon videocards have a big problems with viewport perfomance.  Same mesh open on Nvidia graphic card and same Radeon card,  has different performance. On radeon r290x I can not work with more than 3 million polygons.
And is the only reason why I do not work in Modo.

  ### 20. Such a nice all in one package

**Rating:** 4.0/5.0 stars

**Reviewed by:** Daniel K. | Associate Professor in Animation & Digital Art, Higher Education, Mid-Market (51-1000 emp.)

**Reviewed Date:** April 27, 2016

**What do you like best about Modo?**

MODO's native render engine is so far the greatest native render engine

**What do you dislike about Modo?**

Shading work. It should be node based shading work, not like linear stacking work.

**Recommendations to others considering Modo:**

MODO is great software for aritsts, but I am not sure it is good enough for studio. MODO has significant issue of managing memory, and has issue of slowing down speed. However, it has nice tool there. Artists can easily achieve something pretty quick.

**What problems is Modo solving and how is that benefiting you?**

MODO has nice all-in-one package. If it improves about eating too much memory and better sculpting system, it will be a greater tool

  ### 21. Power user from version 102

**Rating:** 4.5/5.0 stars

**Reviewed by:** Maciej F. | Freelance illustrator, Arts and Crafts, Small-Business (50 or fewer emp.)

**Reviewed Date:** May 27, 2016

**What do you like best about Modo?**

Fantastic modeler, easy to use, quick and packed with powerfull tools like Mesh Fusion. Best modeler ever. Great rendering look.

**What do you dislike about Modo?**

Volumetrics :( few small bugs which are sometimes annoying. 

**Recommendations to others considering Modo:**

Get the trial, try, try try and you`ll see the easy of use and the great comunity around modo.

**What problems is Modo solving and how is that benefiting you?**

Modo is my main tool because it`s fast to create 3d scenes in it, texture and render. Many hours saved, always delivered projects on time.  

  ### 22. Modo is so quick and fun to work with

**Rating:** 5.0/5.0 stars

**Reviewed by:** Verified User in Education Management | Mid-Market (51-1000 emp.)

**Reviewed Date:** April 30, 2016

**What do you like best about Modo?**

Modeling with Modo is fast, I can do several models quicker than working with another 3D packages such as 3Ds Max.
I do love rendering as well, also the way of layering material is interesting and give me the results that I'm looking for.

**What do you dislike about Modo?**

Well, I am not an animator in the end but I know how to animate. In Modo I don't feel that ease when I want to do even a simple animation. The same thing goes with particles system.

**Recommendations to others considering Modo:**

I noticed something with the new release 10 series... I don't want to see Modo to become another unreal or unity, focusing only on gaming field. Let it be useful for multiple tasks and not only for one direction.
I was so exciting for the new release, but that was all or most new features for gaming tasks which is good but not that perfect from my point of view. even some friends were disappointed about that and stick with 902 for the time being.

**What problems is Modo solving and how is that benefiting you?**

Very quick to do concepts and models... when it comes to concepts, Modo is the best tool for that beside ZBrush

  ### 23. Very usefull

**Rating:** 5.0/5.0 stars

**Reviewed by:** Alexandre N. | Chief Executive Officer - CEO, Furniture, Small-Business (50 or fewer emp.)

**Reviewed Date:** April 26, 2016

**What do you like best about Modo?**

The price is bearable and the results are very nice. We have a lot of tutorials, the forum is very usefull. The program is light and integrates with solidworks.

**What do you dislike about Modo?**

The render engine is very limited. You cant start and stop a render and network render is useless. In this aspect Maxwell is perfect.

**Recommendations to others considering Modo:**

For us it is the better cost x benefit

**What problems is Modo solving and how is that benefiting you?**

We render all our products in modo. And the results are amazing our customers

  ### 24. VISUALIZATION DESIGNER

**Rating:** 5.0/5.0 stars

**Reviewed by:** Omar S. | 3D Designer, Design, Mid-Market (51-1000 emp.)

**Reviewed Date:** April 27, 2016

**What do you like best about Modo?**

Easy to use and understand. One feels like a true artist using the software.
The rendering preview and engine is also fantastic.

**What do you dislike about Modo?**

I feel most programs have some issues from time to time.
So far I couldn't think of anything I dislike.

**Recommendations to others considering Modo:**

Go over the training tutorials that the company supply or forum.
Test the software and compare for your self.

**What problems is Modo solving and how is that benefiting you?**

I am creating realistic products renderings for the consumer & cosmetic industry.

  ### 25. 3D Modelling - Graphic Desiner experience

**Rating:** 2.5/5.0 stars

**Reviewed by:** Verified User in Graphic Design | Small-Business (50 or fewer emp.)

**Reviewed Date:** April 28, 2016

**What do you like best about Modo?**

What I liked best of Modo was the chance to switch from the poligonal modality to the subD one, that makes modelling really much simple than in Cinema 4D.

**What do you dislike about Modo?**

As for my experience, it isn't a really well-known 3D modelling software in agencies and companies. In fact for the kind of things I am required to do (most of all simple static rendering of packagings or exhibition stands)  they usually prefer to purchase and install other softwares such us Maxon Cinema 4D.

**What problems is Modo solving and how is that benefiting you?**

No one since I learned Luxology Modo as a student and after graduation I dind't have any chance to practise what I learned when I was in academy.

  ### 26. Modo for product visualization

**Rating:** 4.5/5.0 stars

**Reviewed by:** Niels K. | Senior 3D Designer, Consumer Goods, Mid-Market (51-1000 emp.)

**Reviewed Date:** April 29, 2016

**What do you like best about Modo?**

Modo is a great all-round package. It has user friendly modelling tools along with one of the best internal renderers. The relatively small price with these upsides make it a very attractive option for startups. A lot of power at your fingertips in one package.

**What do you dislike about Modo?**

When it comes to animation it is less intuitive and other programs would be better options. Lije Cinema4D or Houdini.

**Recommendations to others considering Modo:**

Modo has all the tools you need to model and render. Its internal renderer is one of the best and the modelling tools are very user friendly.

**What problems is Modo solving and how is that benefiting you?**

High end rendering.
Accurate modelling.
Quality tools in a single package.

  ### 27. I love modo

**Rating:** 5.0/5.0 stars

**Reviewed by:** Verified User in Computer Games | Small-Business (50 or fewer emp.)

**Reviewed Date:** April 27, 2016

**What do you like best about Modo?**

The interface is well thought out, cohesive and extremely customizable.  It doesn't assume that you that you need things dumbed down so it's a very deep and powerful tool.

**What do you dislike about Modo?**

Exporting preference settings and configurations between different machines can be a real hassle, I wish it was a smoother experience.

**Recommendations to others considering Modo:**

It's a powerful modelling tool with a lot of depth, there's a lot of different ways to solve problems and the opportunity to optimize your workflow a little bit more is always there.

**What problems is Modo solving and how is that benefiting you?**

I do concept art mainly for video games and use Modo as a modelling and visualizing tool.

  ### 28. Fast, intuitive, clean interface, quick access menus and great community

**Rating:** 5.0/5.0 stars

**Reviewed by:** Felipe M. | 3D Artist, Marketing and Advertising, Small-Business (50 or fewer emp.)

**Reviewed Date:** May 09, 2016

**What do you like best about Modo?**

Fast render preview, very easy to set materials, fast learning curve, nice tools for modeling and wonderfull network rendering options.

**What do you dislike about Modo?**

Destructive modeling process, not very realistic lighting at default configuration, needs to improve on simulation tools

**Recommendations to others considering Modo:**

Really recommend this software, go for it!

**What problems is Modo solving and how is that benefiting you?**

Basicaly illustration for advertising. Very fast render for every day quick projects.

  ### 29. Great Software for Creatives

**Rating:** 4.0/5.0 stars

**Reviewed by:** Diego M. | Owner - 3D Artist and Retoucher, Fine Art, Small-Business (50 or fewer emp.)

**Reviewed Date:** April 27, 2016

**What do you like best about Modo?**

Modo has a great variety of tools which allows users to create and develop ideas and art really fast and in a intuitive environment.

**What do you dislike about Modo?**

The viewport performance is still bad and also some tools have some bugs and slow performance.

**Recommendations to others considering Modo:**

Modo has great tools and is growing in the market, his modelling tools seems to be easier to learn than other softwares. Due to his low price and ease to learn it is a great software for beginners, freelancers and also some advanced users.

**What problems is Modo solving and how is that benefiting you?**

Modo is used in a everyday basis due to his speed in modelling.

  ### 30. The best modeling program around.

**Rating:** 5.0/5.0 stars

**Reviewed by:** Verified User in Animation | Small-Business (50 or fewer emp.)

**Reviewed Date:** April 25, 2016

**What do you like best about Modo?**

The interface is defiantly my favorite part. The layout is amazing.

**What do you dislike about Modo?**

The only thing I thing I can dislike about the program is that it is not an industry standard.

**Recommendations to others considering Modo:**

Keep pushing the game industry to start using Modo it is so much better and it would be great if everyone could use it.

**What problems is Modo solving and how is that benefiting you?**

All of the added features like fallouts and workplanes of Modo make my work flow so much quicker. Also everything that is modeled in Modo and then rendered out looks 10 times better than programs like Maya.

  ### 31. MODO Rocks!

**Rating:** 5.0/5.0 stars

**Reviewed by:** Verified User in Graphic Design | Small-Business (50 or fewer emp.)

**Reviewed Date:** April 27, 2016

**What do you like best about Modo?**

What I love about MODO is your simple way to do most things. I'm not a expert in 3D modeling but with MODO my work flows very well. 

**What do you dislike about Modo?**

I really don't like when the software start to slow things down, as viewport navigation and I dont' like when it crashes, obviouslly. It happens a lot 

**Recommendations to others considering Modo:**

Very fast learning and clean renders if you know how to setup.

**What problems is Modo solving and how is that benefiting you?**

The modeling tools are pretty fast to solve problems, specially when we need to model product shots.

  ### 32. Moddling software thats easy to use

**Rating:** 4.0/5.0 stars

**Reviewed by:** Liam S. | Compositor, Motion Pictures and Film, Enterprise (> 1000 emp.)

**Reviewed Date:** April 14, 2016

**What do you like best about Modo?**

The interface of modo is actually quite nice and intuitive to use. It feels alot easier to navigate than something such as Maya. For someone who is more of a casual user of 3D software it fits the needs well.

**What do you dislike about Modo?**

Modo is not as powerful as software such as Maya and for this reason its not used so widely within the industry. 

**Recommendations to others considering Modo:**

For the next step up consider using Maya

**What problems is Modo solving and how is that benefiting you?**

Moddling problems and getting up to speed with new software

  ### 33. I am using modo since the very beginning. (I still own a boxed version of modo 102)

**Rating:** 3.5/5.0 stars

**Reviewed by:** Frank P. | Senior Concept Artist, Graphic Design, Small-Business (50 or fewer emp.)

**Reviewed Date:** April 25, 2016

**What do you like best about Modo?**

Extremely fast preview and excellent modeling tools.

**What do you dislike about Modo?**

MODO still has big problems handling large scenes. That is an issue for so long time now and I am currently thinking about using Cinema 4d with Arnold render. Cinema 4d is much more stable and Arnold render provides a fast preview window, too. 

**Recommendations to others considering Modo:**

Still not really reliable when it comes to real world jobs.

**What problems is Modo solving and how is that benefiting you?**

Actually I don't understand the question :-/

  ### 34. Modo takes a good steps to be one of the most advanced 3D applications in the world

**Rating:** 4.0/5.0 stars

**Reviewed by:** Kamal A. | Media manager, Media Production, Small-Business (50 or fewer emp.)

**Reviewed Date:** April 25, 2016

**What do you like best about Modo?**

easy and amazing in modeling, texturing and rendering 

**What do you dislike about Modo?**

there is no history of actions in some of process to let me modify or edit 

**Recommendations to others considering Modo:**

easier rigging system than the exist 
history of action in modeling 
3D text and Ai system

**What problems is Modo solving and how is that benefiting you?**

I faced problems related to my PC performance with maya on hair, fur system and glass rendering also rendering time .. found it easier and faster in modo 

  ### 35. My Modo experience

**Rating:** 5.0/5.0 stars

**Reviewed by:** Verified User in Design | Small-Business (50 or fewer emp.)

**Reviewed Date:** April 18, 2016

**What do you like best about Modo?**

Very user friendly, great tools. Easy to learn. Very good for creative modeling and design work. Great workflow. 

**What do you dislike about Modo?**

There really isn't much to say here. Maybe the lack of nurbs modeling is a dislike for me. 

**Recommendations to others considering Modo:**

Recommended for any kind of modeling. 

**What problems is Modo solving and how is that benefiting you?**

Integrating this program into the design world is the business goal. It is quite superior to just about any other program I have used for modeling. 

  ### 36. All Around Awesome

**Rating:** 5.0/5.0 stars

**Reviewed by:** Verified User in Higher Education | Mid-Market (51-1000 emp.)

**Reviewed Date:** April 18, 2016

**What do you like best about Modo?**

It's hard to say. The speed is fantastic, the editibailty stellar, and the interface near perfect. I fell in love at first use.

**What do you dislike about Modo?**

Very little. If there was something, it would be that it feels slightly cumbersome to add and edit smaller detail prices, but that is still a manageable task.

**What problems is Modo solving and how is that benefiting you?**

The speed of the program is a benefit unparalleled is a industrial design/ surfacing program. I cannot get enough.


## Modo Discussions
  - [Hwo do i go back and edit the fusion item after converring the mesh fusion item?](https://www.g2.com/discussions/50604-hwo-do-i-go-back-and-edit-the-fusion-item-after-converring-the-mesh-fusion-item) - 1 comment, 1 upvote
  - [how to accurately convert fusionsurface to polygonsurface?](https://www.g2.com/discussions/36915-how-to-accurately-convert-fusionsurface-to-polygonsurface) - 1 comment, 1 upvote

- [View Modo pricing details and edition comparison](https://www.g2.com/products/modo/reviews?page=2&section=pricing&secure%5Bexpires_at%5D=2026-07-15+15%3A23%3A14+-0500&secure%5Bsession_id%5D=7652b65c-9366-4ecb-88d2-f1f5d9a8ae18&secure%5Btoken%5D=7723090494abbe4a999c61fcc7adf62dd898951cac1cd5c102fa0971d01a2f00&format=llm_user)

## Modo Features
**Design**
- Sculpting
- Topology
- Drawing
- Brush Variety 
- Effects

**Library**
- Objects
- Materials

**Generative AI**
- AI Text-to-Image
- AI Text-to-Video
- AI Text-to-3D

**Generative AI**
- AI Image-to-Text
- AI Text-to-3D

**Move**
- Animate
- Render
- Views

**Rendering**
- Textures
- Shading
- Lighting
- Exterior Rendering
- Aerial Rendering
- Atmospheric rendering

**Agentic AI - Animation**
- Multi-step Planning
- Cross-system Integration

**Store & Manage**
- Pipeline 
- Controls
- Template library 

**Integrations**
- BIM Integration
- 3D Rendering Integration

**Generative AI**
- AI Text-to-Image
- AI Text-to-3D

**Generative AI**
- AI Text-to-3D

## Top Modo Alternatives
  - [Blender](https://www.g2.com/products/blender/reviews) - 4.6/5.0 (310 reviews)
  - [Cinema 4D](https://www.g2.com/products/cinema-4d/reviews) - 4.6/5.0 (137 reviews)
  - [3ds Max Design](https://www.g2.com/products/3ds-max-design/reviews) - 4.3/5.0 (279 reviews)

