Vijay D.
VD
Vijay D.
Software Engineer
Small-Business (50 or fewer emp.)
"Meshy Quickly Turns Ideas into High-Quality 3D Models and Textures"
5/5
What do you like best about Meshy?

What I like best about Meshy is how quickly it turns ideas into high-quality 3D models and textures. The AI-powered workflow significantly reduces the time needed for concept creation and prototyping, making 3D content creation more accessible for artists, designers, and creators while maintaining impressive visual quality. Review collected by and hosted on G2.com.

What do you dislike about Meshy?

One thing I dislike about Meshy is that AI-generated models sometimes require additional cleanup and optimization before they are ready for professional use or 3D printing. Complex details, topology, and model accuracy can occasionally be inconsistent, which means extra editing time is needed in 3D software. Additionally, some advanced features and higher-quality generations are limited by subscription plans. Review collected by and hosted on G2.com.

Nico H.
NH
Nico H.
Vertriebsmitarbeiter
Small-Business (50 or fewer emp.)
"Meshy Makes High-Quality 3D Models and AI Videos Fast and Easy"
5/5
What do you like best about Meshy?

What I like most about Meshy is how easy it is to create high-quality 3D models and AI videos. The 3D generation is fast, affordable, and produces impressive results. I also love that Meshy keeps adding new features and tools, making it an all-in-one creative platform. The video generation quality is especially impressive and allows creators to bring ideas to life in a simple way. Review collected by and hosted on G2.com.

What do you dislike about Meshy?

One thing that could be improved is the quality of generated textures and UV mapping for 3D models. In many cases, textures appear blurry or distorted, and the UV layout often requires significant manual cleanup. For AI video generation, I would also like more control over output settings such as resolution, aspect ratio, width, and height. In addition, video generation can become quite expensive in terms of credits, especially for longer, high-quality clips. Review collected by and hosted on G2.com.

Anthony B.
AB
Anthony B.
Consultant
Small-Business (50 or fewer emp.)
"Meshy v6 Delivers Incredibly Sharp, True-to-Image STL Models"
5/5
What do you like best about Meshy?

There are a number of image to STL converters out there, but Meshy blows them all away. When they launched version 6, I couldn't believe how sharp and true to image the generated models were. I'm doing much more now with my 3D printer than ever before. Review collected by and hosted on G2.com.

What do you dislike about Meshy?

There's little to dislike, but I wish there were ways to remove some stray artifacts from a generated model without having to regenerate the model or edit it using a different software. Other than tahtg, I can't really ask for more. Review collected by and hosted on G2.com.

Kfir E.
KE
Kfir E.
Technical Support Engineer
Small-Business (50 or fewer emp.)
"Meshy Speeds Up Indie Game Dev with Fast, Fully Textured 3D Models"
4.5/5
What do you like best about Meshy?

I have been using Meshy to speed up my indie game development workflow, and it works great. The ability to generate a 3D model with full textures—including normal, metallic, and emission maps in just a few minutes saves me a massive amount of time. The assets are ready to drop directly into my game engine, which lets me iterate quickly without getting stuck on tedious manual modeling. Review collected by and hosted on G2.com.

What do you dislike about Meshy?

The generation process can occasionally produce inconsistent geometry on more complex shapes, which requires a bit of manual cleanup in other software. However, given how much time it saves on the initial modeling and texturing, it is a trade-off I am more than happy to make. Review collected by and hosted on G2.com.

Stephen G.
SG
Stephen G.
Software Developer
Small-Business (50 or fewer emp.)
"Why I bought the meshy.AI license"
4/5
What do you like best about Meshy?

You can quickly build multiple models from text prompts or image links via the API interface and have the pipeline use the download links to retrieve the models. The API interface was clearly documented and easy to implement. Even for somebody who was a bit rusty with the latest coding styles. Review collected by and hosted on G2.com.

What do you dislike about Meshy?

Some of the models 10-15% like all A.I are not perfect. Extra arms, difficult poses to print. The odd floating object, which you can't 3d print. But you can fix the models in in 3d tools way faster than creating a whole model from scratch. Even saying this the support team have refunded credits for some of these. Some of my prompts could have been better. Review collected by and hosted on G2.com.

Emre .
E
Emre .
App Developer
Small-Business (50 or fewer emp.)
"A Game-Changer for Fast and Efficient 3D Modeling"
5/5
What do you like best about Meshy?

Meshy is exceptionally intuitive and streamlined, which makes the 3D modeling process feel fast and effortless. The AI generation speed is genuinely impressive, producing high-quality, precise models in a fraction of the time compared with more traditional workflows. Overall, it has noticeably improved our efficiency and helped reduce our production hours. Review collected by and hosted on G2.com.

What do you dislike about Meshy?

Sometimes the generated models still need a bit of extra adjustment, especially when I’m looking for more detailed or highly specific results. That said, overall the experience has been very good. Review collected by and hosted on G2.com.

Chris G.
CG
Chris G.
Youth Worker
Small-Business (50 or fewer emp.)
"Meshy is fantastic."
5/5
What do you like best about Meshy?

Super easy to create high quality 3-D Models and interface is easy to navigate. Another great feature is the ability to use an API to connect with my coding agent. Performance is actually impressive, and I usually wait no more than two or three minutes per model. Pricing is quite reasonable as well with a typical 10-20 credits per model and joining and being given so many promotional credit opportunities for simple methods is really nice, like joining Discord or favoriting 3d model artists in their community. Of course, the AI agent does a good job at understanding both simple and complex prompts. I've not needed support yet but they do have an expansive knowledge base. Review collected by and hosted on G2.com.

What do you dislike about Meshy?

That the rigging doesn't quite work well for non-human with tails or digitigrade legs. Review collected by and hosted on G2.com.

Vitalii B.
VB
Vitalii B.
Branch Director
Small-Business (50 or fewer emp.)
Business partner of the seller or seller's competitor, not included in G2 scores.
"Meshy Makes 3D Creation Faster and More Accessible for Education"
5/5
What do you like best about Meshy?

What I like best about Meshy is how quickly it helps turn an idea into a usable 3D asset. It makes 3D creation more accessible, especially for beginners, while still leaving room for creative decisions, editing, optimization, and integration into tools like Blender or Unreal Engine. Review collected by and hosted on G2.com.

What do you dislike about Meshy?

It is a bit expensive for education. I think Meshy should offer free or special plans for schools, teachers, and students, because it has huge potential as a classroom tool. Review collected by and hosted on G2.com.

DL
Dennis L.
Team Member
Retail
Small-Business (50 or fewer emp.)
"Future of Personal Printing, Almost There"
4/5
What do you like best about Meshy?

Right now, the image-to-3D model feature is kind of garbage for anything anime- or cartoon-like. That said, the chibi figure feature is way better. Even though it doesn’t produce super high-quality faces (since it’s chibi style), the rest of the model is usually pretty spot-on.

I don’t normally print the truly chibi proportions (short bodies with big heads), but I really enjoy the ones that keep the body and head more proportional. With those, it consistently creates a model I’d actually 3D print—except when the uploaded character has parts hidden behind their body. For example, if a hand or a sword is behind the character and out of view, the AI doesn’t seem to know how to complete it as a full object. Hands end up messy, and swords can come out super bent, fused into the character, or with the hilt starting on one side of the character and only the tip of the sheath showing on the other side.

I’d love to see something like the chibi figure approach applied to the image-to-3D model feature, so it could produce truly high-detail models that are ready to 3D print.

I’m also doing this just for fun and personal use with my own created 3D models. If there were a more affordable payment plan for solo creators, I think a lot more 3D model makers would flock to Meshy. Alternatively, either reduce the price (credit cost) for making models and/or give more credits through the daily AI model rating system.

For example, about a week ago, generating chibi figures cost 24 credits for 4 models to choose from. After picking one, it cost 20 credits to turn it into a full figure to print. Now it costs 30 credits to print, which means that if you earn 200 credits by doing the daily model rating, over the span of two days you end up making 2–3 fewer models.

Meshy, please don’t keep increasing the credit cost for making models, especially when the uploaded image doesn’t always give the results we want. It makes the end user feel like they wasted 24 credits on a model (or even more trying to convert it into a 3D-printable one), only for the final output to not be what we wanted or to look messed up from different angles.

Performance wise Meshy is fast, but could use some improvement on the end product. If I could choose a slower option to have a higher quality model in the end, I would choose the slow one. I don't know much about support because I haven't had an issue that needed reporting to admins.

Overall, though, Meshy is a good product, and I hope it keeps improving over time. Review collected by and hosted on G2.com.

What do you dislike about Meshy?

The image-to-3D model generator is less than desirable. Out of 10 different images across various kinds of art and styles, I only end up liking about 1/5 of the results. It also struggles with faces at times, and with objects that aren’t clearly visible in the source image. For example, hands placed behind the head or weapons that aren’t fully in view often come out warped or just really messed up.

Honestly, the chibi figure program they have is superior to the image-to-3D model generator. That said, they recently increased the price to generate a chibi figure from 20 credits to 30 credits, and you definitely feel that over long-term use of the program.

One improvement I’d like to see in the chibi figurine generator is the ability to save the four generated images used as the base for making a figure, especially if I like more than one of the options. Right now, you can only use one of the four images, and the others are basically lost.

They should also let the user retry the finished model up to four times, like they do in the image-to-3D model generator, because sometimes the final product still has warped hands, incomplete parts, or messed-up weapons (usually the parts that weren’t visible in the original image, as I mentioned earlier). As an end user, I never want to feel like I wasted credits because what’s shown in the image doesn’t match what the AI produces at the end.

I understand AI is evolving every day and getting better, but a user shouldn’t feel like they’re being punished for only getting one shot to make things right. A few times, the final product had too many fingers, or the sword was just the hilt on the hip with the scabbard melded into the other side of the hip, and I thought to myself, “welp, that’s 54 credits I wasted on something not worth printing out.” If I had four retries, or even a way to retry and tell the AI what to remove for, say, 10 credits, I’d feel more satisfied—even if I still didn’t get the exact end product I wanted. Review collected by and hosted on G2.com.

Volker B.
VB
Volker B.
Small-Business (50 or fewer emp.)
"Fast and responsive web, rich API and surprisingly excellent results!"
5/5
What do you like best about Meshy?

Meshy can turn a good reference image into a surprisingly usable 3D asset very quickly. When it works, the geometry retains the important silhouette and character of the concept, and the texturing can produce a convincing stylized, worn, hand-painted look with very little manual work. The web-based T2 workflow has given us several models that are genuinely good enough to test in-game. Review collected by and hosted on G2.com.

What do you dislike about Meshy?

The results are still very inconsistent. Nearly identical inputs can produce a clean, usable model in the web interface and a much worse result through the API. Retopology often introduces hard polygon edges, gaps, floating fragments, or distorted geometry, while single-image generation tends to invent the back side. Credit accounting is also confusing: web, subscription, reward, and API credits do not seem clearly separated, making it difficult to understand the actual balance and cost of experimentation. Free retries are useful, but it is unclear whether they also apply to API-generated tasks. Review collected by and hosted on G2.com.