
What I appreciate most is how easy it is to iterate. If the first result isn't quite right, it's simple to tweak the prompt and try again without a complicated workflow. The texturing features are also a nice bonus and can save a lot of time during prototyping. Review collected by and hosted on G2.com.
Topology isn't always game-ready. Some models need cleanup or retopology in Blender before they're suitable for production.
Generations can be inconsistent. The same prompt can produce very different results, so it sometimes takes multiple attempts. Review collected by and hosted on G2.com.