
I work as an independent video game developer and I use Meshy within my workflow to generate base models that I then optimize in Blender before integrating them into the project. I find it especially useful in the early stages, and it makes my task easier when I need to quickly prototype characters and assets before taking them to tools like Blender for final adjustments. It allows me to significantly reduce the initial modeling time and focus more on the design and integration into my game. Review collected by and hosted on G2.com.
In my experience, the generated models often require cleaning and additional adjustments before they can be used in production, especially regarding topology and proportions. Additionally, the animation section, particularly for non-humanoid characters like quadrupeds, could improve in terms of consistency and quality. A very real detail but not of major importance. It applies weights poorly on upper limbs when animating. Very good on the legs but usually fails on shoulders and arms, requiring a lot of adjustment in Blender afterwards. Review collected by and hosted on G2.com.