--- title: Libgdx Reviews meta\_title: 'Libgdx Reviews 2026: Details, Pricing, & Features | G2' meta\_description: Filter 10 reviews by the users' company size, role or industry to find out how Libgdx works for a business like yours. aggregate\_rating: rating\_value: 3.9 review\_count: 10 scale: '5' date\_modified: '2026-08-07' parent\_category: name: Game Development url: https://www.g2.com/categories/game-development ---

# Libgdx Reviews & Product Details

Desktop/Android/BlackBerry/iOS/HTML5 Java game development framework

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Seller
[Bad Logic Games](https://www.g2.com/sellers/bad-logic-games)
Discussions
[Libgdx Community](https://www.g2.com/products/libgdx/discuss)

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## User Insights

Average based on 10 real user reviews.

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 ![Syed Zainul A.](/assets/transparent-ad5be28fbcd25b7b08d2cebe1d957125437fb5407d75ee717965ad22c8808791.gif "Syed Zainul A.")
SA

Syed Zainul A.

Game developer

Small-Business (50 or fewer emp.)

11/13/2018

"One of the best game cross platform libraries"

4.5/5

What do you like best about Libgdx?

Libgdx is a game engine written in Java.This is the huge advantage for Java developer who want to make a game in Java.Moreover Kotlin support is also there.

With Libgdx you can export to major platforms including ios, Android, Web, Linux, Mac, Windows with a single code base.

Libgdx is open source, that implies you can customize, add features to Engine while maintaining your forked project. Review collected by and hosted on G2.com.

What do you dislike about Libgdx?

The turndown for Libgdx was no GUI/drag and drop features.Everything has to be done programmatically.ios has recently moved to Metal, still Libgdx is using opengl for rendering object.

Working on Big platformer games can be exhausting due to lack of GUI.

Libgdx has steep learning curve for beginners.

As Libgdx utilizes Java as Primary language framerate can suffer as Heap management is done automatically. Review collected by and hosted on G2.com.

Recommendations to others considering Libgdx:

Try to improve core Java skill before diving into Libgdx.Data structures and game logic creation logic should be already know. Review collected by and hosted on G2.com.

What problems is Libgdx solving and how is that benefiting you?

Creating 2d casual games on customized version of Libgdx called 'Mini2dx'.

As Libgdx uses Java for scripting, a language that I already knew the transition was easy.

Exporting to different platform is smooth with single gradle based commands.

With Libgdx debugging is quite easy integrating with Visual studio code. Review collected by and hosted on G2.com.

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Validated ReviewerSource: Seller invite

 ![Michael P.](/assets/transparent-ad5be28fbcd25b7b08d2cebe1d957125437fb5407d75ee717965ad22c8808791.gif "Michael P.")
MP

Michael P.

Software developer

Small-Business (50 or fewer emp.)

12/17/2018

"Awesome for game devs"

5/5

What do you like best about Libgdx?

I like the freedom of coding basic game concepts, and making stuff that is not just drag and drop of somebody elses work. Review collected by and hosted on G2.com.

What do you dislike about Libgdx?

It is pretty hard to get started, if you do not have any basic understanding of coding, and even here it can be hard to find well updated dokumentation to help. Review collected by and hosted on G2.com.

What problems is Libgdx solving and how is that benefiting you?

It is 100% free and your own. No subscription is req. Review collected by and hosted on G2.com.

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Validated ReviewerIncentivizedSource: G2 invite

 ![Verified User in Entertainment](/assets/icons/anonymous-avatar-purple-4ae1032bdb50ee5682003170c8184aee790d25958bd397abbd384ba52c596a7b.svg "Verified User in Entertainment")
UE

Verified User in Entertainment

Small-Business (50 or fewer emp.)

5/31/2017

"Excellent Framework for Game Development"

4.5/5

What do you like best about Libgdx?

LibGDX is at its core a low-level wrapper over opengl. This gives the programmer plenty of flexibility and control in building a game engine. Beyond that, the framework has support for building ui, particle effects, texture atlases, and more. It's also open-source, making it easy to modify as you see fit.

Java's garbage collection feature saves some of the hassle of dealing with memory management, but for game development, that garbage collector needs to run as infrequently as possible. Libgdx is fast and its custom java collections implementations are carefully crafted to avoid garbage collections.

Libgdx also has several optional plugins to handle features like AI, entity-component systems, and more. Review collected by and hosted on G2.com.

What do you dislike about Libgdx?

Support can be hard to find. A lot of the documentation may be old if you simply search online. Setup is tricky depending on your level of expertise. There's no handholding. Review collected by and hosted on G2.com.

Recommendations to others considering Libgdx:

Start from the ground-up with simple projects and see what others are doing. There's lots of open-source tools and projects build using Libgdx. Review collected by and hosted on G2.com.

What problems is Libgdx solving and how is that benefiting you?

We've built an engine from the ground-up. Unity is the ubiquitous standard for game development, but there's still a strong need to build something from scratch. Review collected by and hosted on G2.com.

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Validated ReviewerIncentivizedSource: G2 invite

 ![Miguel Angel A.](/assets/transparent-ad5be28fbcd25b7b08d2cebe1d957125437fb5407d75ee717965ad22c8808791.gif "Miguel Angel A.")
MA

Miguel Angel A.

Instructor Professor

Enterprise (\> 1000 emp.)

4/20/2016

"The best graphics programming framework I have used"

5/5

What do you like best about Libgdx?

The best thing about LibGDX is how complete and comprehensive it's API is. It covers OpenGL, OpenGL ES, Bullet Physics, Box2D and Freetype with a coherent API that's completely platform independent. It's platform support is also very good, being compatible with Apple iOS, Android, The Linux/Windows/Mac combo and even HTML 5. It also makes use of the best features of the Java programming language, allowing for very concise programs on the developer user side (all the typical Java verbosity is hidden behind LibGDX's API).

The other best thing about LibGDX are it's own libraries for Entity-Component development, common AI patterns, particle systems, value interpolation and game pad support.

It is also very easy to set up for Eclipse, NetBeans or IntelliJ development using it's absurdly simple setup tool. And if you don't like Java, LibGDX is also 100% compatible with other JVM languages like Scala.

And last but not least: it's free software both as in free speech and free beer! Review collected by and hosted on G2.com.

What do you dislike about Libgdx?

That said, there is one not-so-terrible problem with LibGDX. It's documentation is sort of incomplete when it comes to advanced 3D programming, which it is perfectly capable of doing. The most affected part of this are the 3D animation and AI API documentations. The API and it's included javadocs are comprehensive enough that you can get around with it but some complete tutorials on the mentioned API's would be great. Review collected by and hosted on G2.com.

Recommendations to others considering Libgdx:

The basic 2D API of LibGDX is simple enough to be used with only the tutorials from LibGDX's wiki. More advanced features like the Entity-Component API, the 3D API and the AI patterns require a bit more practice so prototyping some training applications will be required. Review collected by and hosted on G2.com.

What problems is Libgdx solving and how is that benefiting you?

I Have used LibGDX to develop tutorial apps for local game design courses in my University, and I used it as the main development framework for my undergraduate thesis in Computer Graphics, developing an Augmented Reality control device for mobile robots as can be seen here https://www.youtube.com/watch?v=S\_mK-1KjqG4 (video in spanish). Review collected by and hosted on G2.com.

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Current UserValidated ReviewerIncentivizedSource: G2 invite

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