Blender Reviews & Product Details


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Information Technology and Services
Enterprise
(10,001+ employees)
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"Blender Animation Tool"

What do you like best?

Ease of navigation , Customization Features, Faster rendering, Live rendering, Camera based view to make you feel how will the animation look like,

What do you dislike?

Image based Animation becomes difficult to perform, For me personally i tried to get an image hand created and perform animation but it kept getting difficult to animate the image. Blender can provide some sample projects along with where in user can use that project modify the same to get better understanding and clarity so that going forward it can be a learning as well as hands on experience to attract.

Recommendations to others considering the product:

Great tool to start learning Animation and grow further more in same tool. Can be very handy in many ways but only consideration which i feel is its bit difficult to do animation based upon the images. For example its bit tricky to just create a character and perform animation on that. Better to view some tutorials online before trying your hand on the tool considering it helps in understanding the navigation, how to start, what to use etc.

What problems are you solving with the product? What benefits have you realized?

I am able upskill and design animation using the tool

What is Blender?

Blender is an open source 3D creation suite that supports the 3D pipeline, modeling, rigging, animation, simulation, rendering, compositing, and motion tracking, video editing, and game creation.

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Blender Profile Details

Blender Profile Details

Vendor
Blender
Company Website
Year Founded
2002
HQ Location
Amsterdam, Netherlands
LinkedIn® Page
www.linkedin.com
Employees on LinkedIn®
12
Twitter
@blender_org
Twitter Followers
46,902
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Companies Using Blender

Rovio Entertainment
GangDesign
Kaleydoskop
Innovationbox
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Small-Business
(11-50 employees)
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"3D Animation software"

What do you like best?

The keyboard shortcuts are the best thing since it makes work easier. It also has great features such as the painting options, sculpturing, modeling, tracking and rigging that are crucial in the creation of animations. Blender also has a lot of customizable inputs.

What do you dislike?

My greatest dislike is the disorganized and complicated layout. The software has a learning curve that necessitates one to have ample knowledge and training.

Recommendations to others considering the product:

Blender is a complicated software for beginners but is guaranteed to meet your 3D needs once you get a hang of the layout. It is a great substitute to its competition since it is free and open source.

What problems are you solving with the product? What benefits have you realized?

The company sometimes uses Blender for modeling purposes when designing product packages. The benefits of using the software are that it is free and open source. Moreover, it is capable of meeting animation needs. Users are also able to export files into varying formats.

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Industrial Designer
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(1001-5000 employees)
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"Free 3d modeling software and dynamic 3d animation."

What do you like best?

Its interface is very comfortable and generates user satisfaction to use the available commands, the workspace is well organized and structured allowing the 3d model to be seen flexibly and the tools available in the workspace, in general the experience user is nice and positive to run the software, the results can be very realistic and the modeling is based on features designed to mold complex shapes and animate them without having to perform a complex programming which is very beneficial for 3d animation.

What do you dislike?

In short I have the opinion that it is not a software created for designers of the industrial area since it does not have the technical, metric and dimensions regulations to draw measurements and based on precise planes modeling parts that require an exact work to mesh and fit in a perfect way, it is more a free modeling software for virtual animation of interactive elements.

Recommendations to others considering the product:

It is recommended to incorporate a graphical tablet to the digital work equipment to facilitate the Blender user the work of modeling and thus be able to use the sculpture tool that undoubtedly greatly facilitates the work of creating 3d models from shapes complex and that generates positive results and very approximate to the professionally required.

What problems are you solving with the product? What benefits have you realized?

It has its use for 3d animation and it is possible to import a 3d model already made from other software which allows me to incorporate it into the Blender workspace and to animate or perform a render from the software, in my work area it is a complementary and functional software for specific occasions.

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Industrial Engineer
Civil Engineering
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(10,001+ employees)
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"good, free and light to install, with many tools."

What do you like best?

The modeling capacity is very broad, the level of tools is very professional and the results are excellent, the interface is very elaborated to have the palette of main tools in view of the user, it is a collaborative software and that is very positive for the community and greatly improves the quality of the product.

What do you dislike?

The learning and implementation time is very long, advanced technical knowledge is needed to start manipulating the software, it does not have its own library of complements to improve performance and it is not easy to get complete tutorials on the web to strengthen knowledge and software management

Recommendations to others considering the product:

It is essential to have knowledge about 3D modeling and animation and also have a team that meets the minimum requirements to support design software

What problems are you solving with the product? What benefits have you realized?

It is specifically ideal for modeling complex shapes from a graphic tablet, free of precise measurements and technical limitations, perfect for use in the office when complex modeling is required but without exact dimensions

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3D Animator
Automotive
Enterprise
(10,001+ employees)
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"3d design available to everyone."

What do you like best?

A decent interface, with good looks and professional tools for 3d modeling, includes timeline for 3d animation and a pretty good rendering engine to start with acceptable design work, it is free software that also seems surprisingly light and with a good technical support and quality.

To create games is very good and works correctly.

What do you dislike?

It is in constant evolution and still needs to be a complete tool to apply in major industries as a primary design software, it is still of complementary use, it seems to me that some modeling tools work correctly only when you use a graphic drawing tablet.

Modeling vehicles and engineering parts seems insufficient, precision tools are very ineffective and are little developed in that sense you should support other programs to develop the desired model.

Recommendations to others considering the product:

It is perfect to start a 3d mode and know all the possibilities and tools of animation and realism, if you need help you will find a lot of information on the web about the product and its use and efficiency and that is really important to be able to exploit the capabilities of the software.

What problems are you solving with the product? What benefits have you realized?

I use it as a complementary tool to make animations and realistic compositions and add certain effects that the program masters well.

For independent work it is very useful and it is a flexible tool to work collectively in a complex project that way I can participate in several projects since it is a free software.

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Gerente de proyecto
Architecture & Planning
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"Excellent opportunity to enter the world of virtual reality"

What do you like best?

The interface is less complex than it seemed at the beginning of using it, it is free and the programs to complement them are very efficient, it is a very complete program in 3d modeling and animation and the results are more than amazing, reaching to have very real appearances in the renders.

The possibility of exporting and importing in different formats is ideal to allow the development of projects with different complementary tools, that makes it a very flexible program.

What do you dislike?

The adaptation for architecture works may take a little more time than estimated, plus you should understand that it will be essential to complement it with other programs like unreal engine 4 to get the most professional results, some complex modeling tools are less efficient than in other programs like 3d max.

Recommendations to others considering the product:

must be taken into account to obtain very real and professional results should be handled well program tools which requires time and dedication in learning all available resources, but it will be worth it.

What problems are you solving with the product? What benefits have you realized?

I am using blender to work renders and animations of architecture projects, it is a very flexible and open program and that allows me to complement it with sketchup pro and other programs of the same line, making the visualization work much more professional since the results when It works correctly, they are amazing.

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Technical Artist
Computer Games
Small-Business
(2-10 employees)
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"The best despite being free"

What do you like best?

I love how customizable and flexible Blender is. If there's anything you don't like about it, you can change it. You can twist and bend the software into whatever best suits your workflow. During the last 7 years I've used Blender for whole lot of things from .svg logo designs to architectural visualization and game asset creation and animation. I've done a huge range of one-of-a-kind tasks and never faced a wall I couldn't overcome. If anything else fails, there's always python scripting that you can use to automate things and transform complex data models that would be near impossible by hand.

Another beneficial feature is how you can use Blender with hotkeys almost entirely. Once you master using the keyboard that your other hand is going to reside on anyway, slowly navigating multi-level menus and pop-up dialogs feels inferior and outdated.

What do you dislike?

The fact that Blender is free and worked on by volunteer programmers means that you can't often find a clear documentation on the upcoming features or release schedule. When refining your workflow you don't want to grow dependent on Blender developers improving and solving things for you, but instead you have all the means to extend and find a way forward yourself.

Recommendations to others considering the product:

Blender is the ideal default choice for 3D modeling since it's free and its feature set compares well to the commercial giants of the industry. If Blender is your first 3D software don't misinterpret the difficulty in grasping aspects of 3D design as difficulty with Blender in particular.

What problems are you solving with the product? What benefits have you realized?

Blender is free and due to GPL licencing will always stay that way so there's no risk investing your time into learning Blender or making it the company standard. With other companies these days you need to buy a per-seat subscription the price of which will vary (only upwards, most probably). Blender has great documentation, tutorials and community support on various sites on the internet, and if we're being honest that is the only support you can expect these days regardless on if you pay for the software or not.

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3D Modeler
Design
Small-Business
(Myself Only)
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"Blender - One of the best FREE 3D Modeling Programs"

What do you like best?

The thing I like best about Blender is that once you get the hang of all of the key shortcuts and know what things do in it, it's so easy to handle. Every day that I work in it, I end up learning something new that I can do in the program and improve on my models.

What do you dislike?

The one major thing I dislike about Blender is the amount of time it takes to actually learn it. It deters a lot of people away. When I was younger, I used a different program for 3D modeling because Blender was really confusing for me. It took me over a year to effectively learn how to use it due to a highschool course I took that sped up the learning process.

What problems are you solving with the product? What benefits have you realized?

If you have smart staff, or if you are a smart individual who can get the hang of things easily and if you aren't hard to frustrate and give up, and you aren't willing to shell out an arm and a leg for the paid software until after you've established your business, it's a great starter program! You can pretty much create anything you want in it, sell it, do whatever you'd like. So that's a huge benefit - Practice in the free 3D modeling software, gain enough skills to be able to sell models or renders, and then if you want to, upgrade to one of the easier to navigate paid softwares.

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CEO
Small-Business
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"Blender is a Free 3D Modeling Software"

What do you like best?

What amazes me the most about Blender is that you can do so much with a free and small-size software. Unlike the size of the app, it provides enormous functions for 3D modeling, rendering, 3D animation, video editing and so on.

The software is really flexible; you can customize it to your own taste and satisfaction. You can go to the User Preferences tab under “File” and editing the interface and other things to suit your style.

You can create absolutely any 3D objects with the software; there are a lot of tools built into the app that help you to do this. You can download templates online and easily import them to the app. It also has camera based view which allowed you to view the project you are making and know how the output will look like.

What do you dislike?

The interface is a bit complex for beginners and it might lead to confusion, but as you continue using the app and get familiar with it, it becomes easier to navigate.

It is a bit hard to learn and you might never know the true extent of the application because using the app is like entering a whole new world with endless possibility; although that is also a good thing.

Recommendations to others considering the product:

If you are just starting to use the software, try to get a lot of online tutorials that will guide you through the working process of the app. Don’t just get into the app without any knowledge of it as it might lead to confusion which might discourage you from using the software.

What problems are you solving with the product? What benefits have you realized?

I have created a lot of 3D objects from Blender which allowed me to take their pictures from any angle. I have enjoyed the software over the past 3 years that I have been using it.

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Interior Designer
Enterprise
(1001-5000 employees)
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"Useful and functional for a 3d artistic modeling."

What do you like best?

It is a free software with continuous improvements thanks to its large community of users committed to improving the available resources. I like that it offers, besides free professional software, the possibility of participating in its possible improvements, which commits the user and familiarizes him With the advances and news of each update, in general it performs well, has very advanced modeling resources such as the option of sculpture to carve complex shapes, I like its commands for animation and it is also a very light software which surprised me quite during its installation leaving a positive feeling.

What do you dislike?

It is not designed for engineers or technical designers who require very parametric design processes and the use of measurements, dimensions, 2D plans and many other technical resources that are required to carry out an industrial design process, it lacks those tools what makes it a limited 3d modeling software for some professionals in the area, has a more artistic and free purpose that although useful is not the primary in my area of ​​work.

Recommendations to others considering the product:

I recommend to explore the software within the companies and organizations destined to the 3d modeling work, surely you can take advantage of your resources as a functional complement for the more free 3d modeling.

What problems are you solving with the product? What benefits have you realized?

The initial and exploratory design processes based on 3D digital modeling are perfect to implement during the initial stages with Blender since free modeling with the sculpture tool allows me to approach the ideas that I generate, for my team working in the Office is useful to start designing with very free and fluid methods in a dynamic way, then you must export the model to turn it into a technical project.

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Marketing Director
Small-Business
(11-50 employees)
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"A Brilliant 3D Engine"

What do you like best?

The availability, ease of use, information and pure power that this software can deliver are great factors unlike that from any other 3D software but above all, I respect it more because it is free, open source, community-driven software, and I prefer Apache Open Office to Microsoft Office for many of the same reasons.

What do you dislike?

I could talk about how in some areas I enjoy distinct features or how I find it annoying that there are certain methods to do stuff that are so much simpler in other programs, but fairly enough, these distinctions do occur between all the comparable software produced by distinct businesses.

Recommendations to others considering the product:

The innovative community-led design of Blender is a dream and is strong enough to compete for all mainstream technology at a business level, and it is available free of charge to everyone.

What problems are you solving with the product? What benefits have you realized?

I discovered it to be much easier and cost-effective to use Blender for my company than when I worked for the complete Maya software before. I just did this because when I learned 3D from university, I had decided to use Maya over other 3D applications and proceeded to use a university variant from my graduate level.

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Director of Sales
Small-Business
(2-10 employees)
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"The Swiss army knife of 3D software"

What do you like best?

It has a massive library of online tutorials that guide you through your journey as a 3d designer. It is like the swiss army knife of 3D software ranging from advanced 3d modeling to even video editing. The tools for modeling are getting better every update, the built-in rendering engines are perfect for beginners to advanced users, and blender is always getting revisions and updates and its the new 2.8 features are quite revolutionary, Also as a considerable bonus its free and open source.

What do you dislike?

Blender tends to crash frequently and unexpectedly, due to this most 3d designers tend to have autosave enabled. The UI can be very confusing for new users, and even though blender is continually being developed updates/bug fixes come very slowly and infrequently.

Recommendations to others considering the product:

Go for it, it's a great software to get started due to its versatility and its massive library of online reviews and tutorials, and please keep in mind that becoming an advanced user in blender takes lots of patience practice and hard work.

What problems are you solving with the product? What benefits have you realized?

I have used this so far to help produce two short animated advertisements for our company.

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"The best free 3D software"

What do you like best?

The best, i'ts free, so we all at the office can use it no matters if we get a new computer no extra payment needed, the software it's very user intuiteve for everyone, we manage the learning of our coworkers and they love to mess arroung, perfect for bussiness and no bussines. The posibilities over this program are beyond the infinity.

What do you dislike?

They need to do more guides for newcomers, the particle system need to be perfectioned, we use this alot and this have alot of tweaks and menus that are very tiny and sometimes you can lose much time finding what you want to modify so definitely they have to improve the menus.

Recommendations to others considering the product:

It's free and they have a nice support, you can easy download via Steam.

What problems are you solving with the product? What benefits have you realized?

infraestructure building, item modeling, displays.

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Freelance painter
Telecommunications
Small-Business
(Myself Only)
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"Blender - An excellent 3D package that does more than you expect"

What do you like best?

One of the best parts of Blender is obviously that it's free, but it's got a whole lot of features hidden away that many people might not know about. Just to name a few of them; full 3D modelling/editing, realistic physical based rendering, video editing, UV editing, texture painting, animation, it's own built-in game engine, compositing, material editor and a whole lot more! You get so many features for free, and they all work surprisingly well. I mostly use Blender for 3D modelling and animation in game development, but I've found myself using it's other features such as the video editor purely because it was available and easy to use and I didn't need to go find some additional software. A lot of people complain about the user interface, but it's one of those things you have to give some time, especially with how reliant the software is on using hotkeys for shortcuts and navigation. Once you've got used to these, you'll soon find the software is pretty consistent with how the various features/editors use the same keys. For example, pressing 'G' triggers the grab mode, i.e with some vertices selected, pressing G will allow you to move these around with the mouse. Similarly, if you're editing some frames on a timeline, pressing G will allow you to move the selected frames around. This consistency means you'll be able to jump between the various features of Blender without having to relearn a bunch of new things each time. Another thing I like about Blender is that the software is regularly updated and new and impressive features are constantly being added and improved upon, but the main developers and the general public, this is the beauty of open source software! I recommend everyone give Blender a go, and give yourself a chance to get used to the interface and the way it works. It does some things differently to other commercial 3D software, but that's not necessarily a bad thing, so don't write it off immediately just because it doesn't work the way other software does!

What do you dislike?

Although the UI has improved a lot over the years, there's still a few bits that could do with ironing out. I'm sure these things will be ironed out as time goes on, though. Blender is also lacking some more advanced features, like PBR painting, although this is likely to change as they start to introduce their new real-time PBR render engine, Eevee.

Recommendations to others considering the product:

It's free software, there's absolutely nothing to lose from trying it out for yourself, give it a chance and you won't regret it!

What problems are you solving with the product? What benefits have you realized?

I use Blender for modelling, unwrapping, texturing and animating the models for my 3D games that I develop in my spare time.

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Business Owner
Small-Business
(2-10 employees)
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"Best free 3d tool on the market"

What do you like best?

Blender is an open source powerful CAD software which covers all aspects of CAD world. You could do 3d modelling, animation, rendering, sculpting etc. with Blender. Plus, it comes free. I want to add that Blender is the fastest launching CAD program I have ever used. It is lightning fast.

The other thing I like on Blender platform is its configurable interface and user preferences. Beside this Blender has a vast plug-in library. You could select your desired plug-ins to use in your projects.

What do you dislike?

Blender is a piece of nice software, but it contains a lot of features. It is not possible that one needs all of them. As a result of this feature richness, the user interface is quite complex for getting used to.

Recommendations to others considering the product:

You can do everything you imagined related to 3d in Blender. Today, Blender is preferred mostly by game and film industry users. But again, you could do everything related to 3d in Blender.

What problems are you solving with the product? What benefits have you realized?

My business is related to 3d printing. Blender provides a nice set of 3d modelling tools for 3d printing. I designed a lot of 3d models to serve my customers.

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Co-Founder
Graphic Design
Small-Business
(11-50 employees)
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"Blender is the ultimate solution for new 3D modelers"

What do you like best?

I've been using Blender since 2009 and have been continuously impressed by their constant iterations year after year. For a platform to be available freely for users all these years is quite impressive and I laud them for their commitment.

What do you dislike?

The learning curve is quite high and the interfaces aren't very intuitive. One of the drawbacks of being a free software is that creature comforts around UI and UX are typically minimal at best.

Recommendations to others considering the product:

Try it, it's free and worth a test.

What problems are you solving with the product? What benefits have you realized?

I help businesses realize the visions they're after using 3D modeled assets. Blender is available for multiple operating systems and allows for users to utilize their tech on different rigs quite easily.

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Legal Services
Small-Business
(11-50 employees)
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"Such an amazing application"

What do you like best?

It's FREE for anything, forever! It's awesome to use once you get past the learning curve. It has better features, usability, and utilities than any other 3D software I have used. The new Principled BSDF shader is AMAZING and the new Eevee render engine (based on game-industry PBR) is one of the greatest upgrades in any 3D software of late.

The very best features of blender for me are as follows:

• It's free and open source, you can see literally every single piece being made, who is making it, and how it's made

• It crashes only on the rarest of occasions

• You can render right in the viewport

• Cross-compatibility (mac/linux/pc)

• single-file workflows (no insane auto-generated folder tree when making a new project)

• Modeling is incredibly easy (once you know the hotkeys)

• Search function

• Node-based everything

• Built-in compositor

• Built-in clip editor (albeit, that feature needs major work)

• Principled material shader

• plugins plugins plugins

• There's more, but honestly if you're not sold already

What do you dislike?

As of version 3.79, here are my dislikes:

• It seems to be incompatible with older graphics cards (crashes when trying to render with GPU)

• Movie clip editor needs a lot of work to be useful

• Blender cloud is kind of expensive for me

• Plugins can be very pricy, but not nearly as pricy as industry standard 3D plugins (FumeFX, V-Ray, etc.)

• Image thumbnails load very slowly in the file browser

• I wish there could be an option to use the native file browser (Finder, explorer, etc.)

Recommendations to others considering the product:

Just give it a chance. Put some effort into learning it's unique interface and interactions. It's very, very worth it

What problems are you solving with the product? What benefits have you realized?

3D and motion graphics production

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Computer Software
Small-Business
(2-10 employees)
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"The Best Free 3D Models Solution"

What do you like best?

Blender is great because it is free and exists on every major platform, such as Windows, Mac OS, and Linux. Alternatives to Blender can cost thousands of dollars, or hefty subscription fees to even be eligible to use them. This keeps Blender seated near the top of the CG market, as it's one of the best solutions for hobbyists and students to learn their way around 3D modeling, rendering and designing.

What do you dislike?

Blender is hard to use. Many things require learning dozens of shortcut hotkey commands to do that can be easy achieved by better UI offered by competitors. This keeps me wanting to use something other than Blender when I can.

Recommendations to others considering the product:

It's worth trying, but you will need to be ready to work a lot harder to learn this application than you would have to in order to learn most others. There are a lot of hotkey combos that you must learn to be able to use this software effectively and efficiently. This is the thing that keeps me away from doing more with this application more than anything else.

What problems are you solving with the product? What benefits have you realized?

Blender is great for file format conversion for me, and that's my primary use for it. Plugins exist for unsupported formats and it allows me to easily take and change the format of some files into something I can use in other applications more easily. This has been the best and most useful solution I've found from Blender in my time using it.

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Self Employed
Consumer Goods
Mid-Market
(501-1000 employees)
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"I moved to use Blender "

What do you like best?

importing models with extension *.3ds from other 3D designing and modelling apps like autodesk 3D max, Maya, Unreal Engine and Unity.

I like the free downloading from speed servers.

software platform is creative and promising.

tools used for creating animated films, visual effects, art, 3D printed models, interactive 3D applications and video games.

It's an open source 3D software.

a lot of features such as scripts, add-ons, modeling, drawing, texturing, painting.

allowing to use a lot of materials and components.

Blender Market is also very useful.

Blender is more intuitive in some areas than 3d Max. One can create the exact same animation, asset or render in 3d Max or Blender even in Unity.

What do you dislike?

difficult to use, so you need to watch tutorials first.

modeling needs a couple of hours to be done .

it can create short animation movies, but it's quality is less than autodesk 3d max, maya, Unreal Engine and Unity.

I failed to use V-Ray 3.0 for Blender.

Recommendations to others considering the product:

I recommend others to try using Blender as it's free and open source program

What problems are you solving with the product? What benefits have you realized?

I'd designed some animations about banners and texture for my work team. Blender features a simple and node editor which allows for advance manipulation of videos and motion tracker. Besides, blender game engine has improved, blender can be used alongside other software's like unity to build really cool games. I can build 3d models directly on blender and import to Unity.

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" It is the first tool with which you enter the 3D world."

What do you like best?

When I started I had no idea of ​​a program that was easy, I loved 3D art and I thought I would never be able to use a program of this, when I got into blender I got lost, but over time I realized that it was very easy, I just had to investigate and start to make sense of the tools, I like it because it is a light platform, my computer is not so high-end and yet it gives me good results, apart from working also with human forms and I like it because it is compatible with a human modeling program that I like.

What do you dislike?

What I dislike about blender is the render engine, I always try not to think that annoying grain, but I never find how to get it out, also the fact that there are actions that could be automatic, however they take a longer process, example I would like there to be an option that would work disintegrations, liquids, something that will be a little more specific without having to make so many nodes.

Recommendations to others considering the product:

It is a program that I recommend because it is light, if you are starting to want to do 3D do not see it complex, blender is a tool with which you can start and start to venture.

What problems are you solving with the product? What benefits have you realized?

Solved the biggest problem I had and was how to create images of 3d model

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Archviz
Construction
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"Feature Packed and Free"

What do you like best?

Its free..! with an great community and hundreds of tutorial.. Blender is the most powerful Modeling, Animation, And visualization software out there. cycles and eevee can produce amazing results without any 3rd party renderer. I love playing with the node editor and its easiness to produce great textures . Blender is light and does not require a high end PC.

What do you dislike?

Blender is a bit hard to learn.. especially the keypad shortcuts. it will require some time to get used.. but when you get better.. you can almost do anything. texturing is a bit difficult and complicated (Maybe for me.. ).

Recommendations to others considering the product:

If you are looking for a low cost fulyl featured 3D modeler, Animator or 3D Renderer and you are ready to put some effort to it.. blender is the best option

What problems are you solving with the product? What benefits have you realized?

3D Modeling and Rendering.. As a hobby and also for Architectural visualization works. Its really powerful and can do amazing work with no 3rd party softwares. most of all.. its free

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"The best, free 3d Modelling and Animating software out there."

What do you like best?

The most amazing part about Blender is that it has such a large community. Many professionals use it and you can find a ton of videos to learn how to use it to make 3d models and so on. It's robust and stable and best part about it is that it's open sourced. The learning curve which may appear difficult is actually pretty easy because of this huge community. Any questions or doubts you may have can be solved by the community.

What do you dislike?

The UI could have been better because some people may not figure out what's what at first, but Blender apparently is solving this soon.

Recommendations to others considering the product:

Go for it ! Just because it's free doesn't mean it's a low-key product. It has all the features you would find in professional softwares ! The ease of use may be a burden at first but you can learn it pretty easily in a few days.

What problems are you solving with the product? What benefits have you realized?

I used Blender to produce 3d Models to use in my games. It was cheap, easy and fast, while still having amazing quality.

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Retail
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"Modeling and encouraging professional levels"

What do you like best?

It is a free software, easy to implement and with many tips and courses online, a toolbar for complex models very complete, ideal to introduce you to the world of 3d design, renders and professional animations, it is not a heavy program, it has included an acceptable render engine and does not require equipment with high performance to perform basic jobs.

has a large library and 3d files on the internet that will help you complement and facilitate your production work in addition to expanding your knowledge and facilitate design tasks by learning to use each tool efficiently.

What do you dislike?

As all modeling software requires a lot of learning time and interface management, it is more dedicated to animation for animated movies and shorts, in the area of ​​furniture, objects and architecture design, you will be a bit unsatisfied with the options you have available.

Being focused on the design of animated movies and video games lacks tools focused on the design of objects and pieces with defined measures and parameters, which may not always be the most useful software.

Recommendations to others considering the product:

It is ideal to start modeling and design in the 3d field, enter the world of production 3d takes time and this free tool will allow you to start and learn the basics to perform render productions and professional animations.

What problems are you solving with the product? What benefits have you realized?

In the field of design it is essential to manage all the tools available to generate the designs, some as blender allow you to make prolonged animations with very efficient and professional results since it has a variety of options designed to improve the production of scenes, views and times.

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"Blender - Powerful, Open-Source, Free"

What do you like best?

Cross-compatibility, real-time viewport preview, supports Python, it's free and open-source, meaning it has an active community, making easy to find solutions for your problems and to find tutorials all over the internet.

What do you dislike?

The only thing I dislike is that Blender can be difficult to use in the beginning. If you are new to 3d Modeling or comes from another program, you'll need to spend a good time to get used to the interface and hotkeys.

Recommendations to others considering the product:

My recommendation is to research about Blender first, watch videos of people using it, read guides and tutorials. After that, start with something small to see if Blender is the tool for you. Take some time to get used to the interface, hotkeys, and tools.

What problems are you solving with the product? What benefits have you realized?

I use Blender to create simple characters for animation.

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"My opinion about Blender is an excellent design program."

What do you like best?

I like that it is a very good software for designing scenarios, characters or objects. Allow zero design with lots of powerful tools to create geometric figures. It also has an assortment of effects for the surfaces that can be customized, for example the same texture can be dwarfed or widened by pretending to be different objects. Also allows the recording of tours in the case of wanting to recreate a stage indicating the points where the camar must pass. Finally comment that you can render both images and scene recordings, that if, for a one minute animation rendering can take quite a while. Finally add that the program is freely available for both Linux and Windows.

What do you dislike?

I do not dislike anything about this software with him I had a very good experience at least in my field of work is very useful for me.

Recommendations to others considering the product:

I recommend you take full advantage of this Software is very good friends use it as you should have a lot of creativity.Do not be ultracompetitive, there will always be someone better than you. Therefore, do not try to compare your work with the achievements of others. Each person is unique and unique, with their own style. It makes no sense to emulate others to be just like them.

What problems are you solving with the product? What benefits have you realized?

At the moment I solved a problem of 3D animation for a website as I said in one of my opinions work as graphic designer and web designer in Freelancer and that is why this program is being very useful to me...

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"You will get almost everything you need at zero cost"

What do you like best?

Open source and free

Wide variety of tool-kits that cover almost all your needs

lot's of free scrips and plugins that can extend the power of blender

The fluid sims

Frequent updates

Amazing modeling tools

Nice and helpful community

What do you dislike?

Some stability issues specially with large scenes

The interface could be better

Limited import and export options

Recommendations to others considering the product:

Just give it a try and you will never be disappointed .

What problems are you solving with the product? What benefits have you realized?

Mainly we use two other commercial packages but they are lacking lots of tools which puts us in need to purchase many additional commercial plugins at high cost, but now we are able to settle that with blender as our savior, no matter what we need fluid sims, rigid body dynamics or even advanced modeling requirements Blender can do it for free.

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Computer Games
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"3D Modeling Software"

What do you like best?

Cost + Versatility + Rapid advancements and addon capability, Easy to learn after a short learning curve. New versions constantly being worked on, open source and a vast amount of people to consult with on a wide variety of relative issue topics.

What do you dislike?

some areas not fully refined yet, the interface is still being perfected, however is mostly intuitive.

Recommendations to others considering the product:

Take training courses, practice a-lot, don't be afraid to try new things and fail sometimes. Download some addons and try to maintain common standards in 3d modeling and animation.

What problems are you solving with the product? What benefits have you realized?

Creating quality 3d assets

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"Ce logiciel a de l avenir devant lui"

What do you like best?

Blender permet de faire des intro pour YouTube en mp4 des photo 3D de crée même de jeux YouTube de quoi faire de Blender son service graphique pour toutes les taches que l on veut.

Je suis fan du terminal et du mode graphique qui sont tous les deux très utile pour faire notre travail on peut tous faire des deux

What do you dislike?

Apres avoir utilisés Bleder on peut s en servir sans probleme mais il demande quelque etude pour pouvoir l utliser gratuitment bien

Recommendations to others considering the product:

Blender vas vous epater si vous faite ou vous intéressez à la 3D

What problems are you solving with the product? What benefits have you realized?

Faire un mini jeu de haute qualité 3D ou un grand jeu tant que l'on a Blender tout est possible

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"Great for 3D design and animation"

What do you like best?

I like how fast blender is with the workflow. The polygon modeller is also extremely fast and everything renders really smoothly. This is very comparable to other 3d programs. The sculpting tools are really easy to use and you can create almost anything with them.

What do you dislike?

I do not like the lighting simulations at all. The shading feature also doesn't seem to work as well as other 3d software. I have also had problems with blender randomly crashing.

Recommendations to others considering the product:

Blender is one of the best free 3d design programs. If you are looking to not spend a lot of money then I would recommend you try blender.

What problems are you solving with the product? What benefits have you realized?

I use blender for 3d design creation.

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Marketing and Advertising
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"Very few downsides to this awesome free program"

What do you like best?

I am not a 3D artist, but I do periodically need to render 3D objects for my graphic design work. Blender is a powerful tool for modeling, sculpting, and rendering on par with Maya, Lightwave, and zBrush. It has most if not all of the features of industry standard programs, and combines them in a (relatively) simple package. Of course, I don't have the needs of a professional 3D artist, but it's an excellent program to start with at the very least, and you can't beat free.

What do you dislike?

The interface appears extremely complicated and daunting at first, but once you go through enough tutorials it begins to become second nature. The 3D controls are a bit counterintuitive, but can be changed. It is not particularly easy to model hard-surface objects, but that is a limitation of the medium, not of the software. However, applications like Moi3D have made major headway into a more natural experience.

Recommendations to others considering the product:

If you are familiar with Illustrator and would like a similar experience in 3D, Blender will not be an easy switch. It is very similar to other 3D Art software in it's controls and interface. Moi3D is more along the lines of illustrator. If you are interested in sculpting with software like zBrush, Blender is a powerful free alternative that may meet all of your needs. I would take the time to review tutorials, many actions and features in Blender do not act like you would expect them to, but once you get used to the workflow, it is fairly simple.

What problems are you solving with the product? What benefits have you realized?

I use Blender when I need graphic design with clearly 3D objects, or if I want to render objects to incorporate into existing photos that I don't have access to in real life.

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