
I have been using 3ds Max for more than 15 years for interior and exterior visualization projects, and one thing I still like most is the flexibility it gives during modeling and scene setup. I mainly work on custom interiors, furniture details, lighting, and client presentation renders, so having full control over every small element is very important for my workflow.
Another reason I prefer it is the compatibility with render engines like Corona. The material setup, camera handling, and lighting process feel very natural once you get used to it. It also helps a lot during client revisions because changes can be done quickly without rebuilding the whole scene.
I also like that even after many years, I still find useful plugins and tools that improve productivity. For professional visualization work, especially in interior design, it has remained one of the most dependable software options for me. Review collected by and hosted on G2.com.
One thing I dislike is the pricing. For large studios or established organizations, the subscription cost may not be a big issue, but for individual artists, freelancers, or small startup firms, it can feel expensive. In the beginning of my career, managing software costs along with hardware upgrades was not always easy.
Another thing is that very heavy scenes can sometimes slow down the viewport, especially in detailed interior projects with high-poly furniture and textures. New users may also need time to properly understand the workflow because the software has many tools and settings compared to simpler 3D applications.
Still, after using it for many years, I feel the overall capabilities and flexibility are the reason many professionals continue working with it despite these limitations. Review collected by and hosted on G2.com.