# How are you handling messy topology from Meshy text-to-3D outputs?

Meshy can really speed up 3D modeling with fast text-to-3D generation and AI-powered texturing that saves hours of manual work while still looking high quality. The main struggle for me is that topology can come out messy, especially on complex objects or characters, and it takes a lot of manual cleanup before it feels animation-ready. For those using Meshy, what workflows or cleanup steps help you get from disorganized wireframes to usable topology?

##### Post Metadata
- Posted at: 2 months ago
- Net upvotes: 2


## Comments
### Comment 1

i have about 33 models on meshy ai that i rigged and have them on my social, always use A pose always clear back ground and use white, remove back packs and any gear that can be modeled or grabbed separate, like a vest or hat or a bag, model them as a different model apart from the character, if you still get topology and geometry issues tell meshy ai &quot;ensure the model has clean topology and geometry to ensure i can rig the model&quot; that is how i have been fixing holes in mesh or over laps. character must be in A pose for best reference. and use chat gpt to clean the images up does amazing co work together   

##### Comment Metadata
- Posted at: 2 months ago
- Author title: Dishwasher at Atria’s




## Related Product
[Meshy](https://www.g2.com/products/meshy/reviews)

## Related Category
[3D Modeling](https://www.g2.com/categories/3d-modeling)

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