Animation Software Resources
Articles, Discussions, and Reports to expand your knowledge on Animation Software
Resource pages are designed to give you a cross-section of information we have on specific categories. You'll find articles from our experts, discussions from users like you, and reports from industry data.
Animation Software Articles
Computer Generated Imagery (CGI): The Tech Of Future
Do you also wish to go back in time and watch Interstellar again? The stunning celestial computer-generated imagery (CGI) has mesmerized cinema lovers for years.
by Mara Calvello
Animation Software Discussions
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Question on: Biteable
Importing powerpoint into Biteable
Will you be adding more features such as voiceover, importing PPT slides etc into Biteable?
Unfortunately, you can't record your own voice overs directly on Biteable at this stage, but you can use software such as Audacity to create a voice over and then upload it to biteable. You can also read their blog regarding the same:-
https://biteable.com/blog/tips/voiceover-recording-tips/
They also don't offer import ppt option in biteable but I believe they will definitely introduce this feature in future.
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I'm trying to make a couple of my team members connect on one Maya project and I don't want to have to create a dedicated server to do so.
Yes you can create a teachers ID and connect it with other IDs as your student
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Question on: Unity
What are the most compatible tools for models
I imported some models for differents modeling tools and some of them get the size and directions completly corrupted. Is there a way I can check the compatibilty before import
3DS Max outputs its models as right handed models which most 3D packages use, Blender outputs models that are left handed. Unity uses the left handed coordinate system so Blend files for instance will import at the same orientation as they appear in Blender. I've found FBX models to not do this however Unity will rotate these models but you have to take this into account when setting transforms in script or you will get weird results. I've found it easier to attach your model to an empty GameObject as a parent and have the script modify the transfrom of that instead of the model itself.
Usually 3ds Max, Maya and Cinema4D all are used professionally to author models into Unity. Autodesk is more "Unity" friendly than Cinema4D or even the free software Blender.
All versions have to be made Unity ready by making sure "Y" is up for Unity and also the version of FBX supported by Unity. (Eg: FBX version 2016/17 vs 2019)
Animation Software Reports
Mid-Market Grid® Report for Animation
Fall 2026
G2 Report: Grid® Report
Grid® Report for Animation
Fall 2026
G2 Report: Grid® Report
Enterprise Grid® Report for Animation
Fall 2026
G2 Report: Grid® Report
Momentum Grid® Report for Animation
Fall 2026
G2 Report: Momentum Grid® Report
Small-Business Grid® Report for Animation
Fall 2026
G2 Report: Grid® Report
Enterprise Grid® Report for Animation
Summer 2026
G2 Report: Grid® Report
Small-Business Grid® Report for Animation
Summer 2026
G2 Report: Grid® Report
Mid-Market Grid® Report for Animation
Summer 2026
G2 Report: Grid® Report
Grid® Report for Animation
Summer 2026
G2 Report: Grid® Report
Momentum Grid® Report for Animation
Summer 2026
G2 Report: Momentum Grid® Report

